As of MacOS Catalina, Macintosh computers no longer support 32-bit Apps. This is unfortunate, because the Eschalon series is written in a defunct language called BlitzMax, which is no longer supported and never had a 64-bit compiler. What that means … Read More
Where has the time gone? Yes, we are still here doing our thing: making games! If you’ve followed us over the past year, you’ll know that we’ve been working on a sci-fi RPG but decided to change the engine on … Read More
We’re looking to work with some freelance artists who specialize in 3D character modeling, including rigging and animating. Blender to Unity workflow. Send us a link to your online portfolio and we’ll contact you for a quote!
Thanks for all the email, Facebook and Twitter “update requests” you people send us; we see them, but we rarely give individual responses to each request. We’re sorry for being quiet for so long. Our current game-in-development (the sci-fi RPG) … Read More
About this time every year, we get dozens of requests to meet up at the Game Developer’s Conference in San Fransisco. Unfortunately, we are not going this year. We’ve got too much going on here, working on our next game, … Read More
We’ve updated our Who We Are page to reflect our philosophy on DLC or pay-to-win schemes for our games.
It turns out that our MX records have been jacked up for a few weeks, and our email has been sporadic. We just discovered a cache of 100+ emails that were never delivered, sitting over on our host’s server. So, … Read More
A short update about what’s been going on here in The Basilisk Lair – check it out on the forums: State of the Basilisk
2017 marks the 10th anniversary* of the release of Eschalon: Book I, and to celebrate we are giving it away! Yep, it’s free, now and forever! You can download the full, pre-registered copy here or through GoG or Steam**. As if this … Read More
We’re getting emails asking us for an update. There’s not much to tell – last September we announced that we had finished the design doc for our next RPG, a yet-to-be-named Sci-fi game. The phase we’re in now is building, building, … Read More