Search found 103 matches

by Calathon
June 14th, 2016, 4:49 pm
Forum: GameTalk
Topic: What features would you like in a Sci-Fi RPG?
Replies: 13
Views: 3968

Re: What features would you like in a Sci-Fi RPG?

I think that a RPG, regardless whether it is Sci-Fi or not, should focus on story, characters (and their development) and most of all on freedom of choice. So a game in which I advance through achievements (e.g. "Kill 100 Xenomorphs") is not what I call a RPG, it is a FPS or an action-game but defin...
by Calathon
April 25th, 2016, 4:07 am
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 9205

Re: Balrum

It is remisicent of Eschalon, but from my point of view it lacks the feeling and gameplay. Even at high levels you will never feel like a great hero because the enemies you encounter are about the same level and have far more hitpoints than you (as mentioned before). Therefore combat is a thing in B...
by Calathon
April 24th, 2016, 11:18 am
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 9205

Re: Balrum

Okay, then the triangle rune was the last I found.

I visited NW Balrum at the end and have done all dungeons and the Old pastures to the east before. So the square shaped rune should not be at Misty Pines, the desert or Crocodile Island.
by Calathon
April 23rd, 2016, 4:56 pm
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 9205

Re: Balrum

Where did you get those large bags? They are known as "Krampus Bag of Holding" in the game and unfortunately I cannot remember where I found the recipe from. I'm sure I found it before leaving Darkwood though. Did you come across the Square Shaped Rune while playing? I've asked on the Steam forum a...
by Calathon
April 23rd, 2016, 3:59 pm
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 9205

Re: Balrum

Today I finished the game as well, having played for 110 hours real time and 150 days game time, saving 130.000 gold so far. I think that it could be a really nice game if more improvements were made. The beginning in Darkwood is good and the pieces of lore you can find fit nicely into the story. At...
by Calathon
July 2nd, 2014, 4:17 pm
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 18752

Re: The Sanctum: Mod for powerful wizards

Very nice, indeed. The few problems I mentioned earlier are completely gone (well, except the problems I had because some riddles were too challenging for me, but that's a good thing, though), but now I would like to see a fourth part of the Eschalon Books, in which I again start without any knowled...
by Calathon
June 23rd, 2014, 9:04 am
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 18752

Re: Book III mod: The Sanctum

Well, I didn´t wait and played your mod, here is my feedback: - I really liked that you can try and abort almost every quest (in case you don´t feel you are up to it right now) - It would have been nice, though, if there was an exit from the "demon-oil-room". I once saved in there (without the oil, ...
by Calathon
June 23rd, 2014, 2:23 am
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 18752

Re: Book III mod: The Sanctum

Ehm, I feel a little dumb right now, but: is version 1.1 the latest (and finalized) of the mod? To be honest, I mostly checked this topic http://basiliskgames.com/forums/viewtopic.php?f=34&t=9311&p=57709# for news because I thought this sanctum was just a part of the whole mod and I wanted to wait u...
by Calathon
June 11th, 2014, 11:35 am
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 18752

Re: Book III mod: The Sanctum

Just open your spellbook, mark the spell you wish to forget and press DEL. :wink:
by Calathon
May 8th, 2014, 2:52 pm
Forum: Eschalon: Book III
Topic: Eschalon Trilogy Post-Mortem
Replies: 20
Views: 6431

Re: Eschalon Trilogy Post-Mortem

Prismatic Maelstrom wrote:
BasiliskWrangler wrote:You're a funny guy, PM.
What, do I amuse you? Do you think I'm a clown? :(
Sounds like "GoodFellas" to me. ;-) http://www.youtube.com/watch?v=IWINtUCshxY
by Calathon
May 1st, 2014, 10:50 am
Forum: Eschalon: Book III
Topic: Would you purchase the soundtrack if it was available?
Replies: 23
Views: 5757

Re: Would you purchase the soundtrack if it was available?

I am interested in the soundtrack! The price should depend on how many tracks will be for sale, but I think 10 - 15 USD for an album of circa 15 tracks sounds fair.
by Calathon
April 25th, 2014, 12:04 pm
Forum: Eschalon: Book III
Topic: Code for Wizardtorium
Replies: 11
Views: 3052

Re: Code for Wizardtorium

The brightness booster does not do anything in my case as well, and I am running a Windows system. Maybe it has something to do with CRT or LED monitors? What helps with the code for the Wizardtorium is to make a screenshot when standing "beneath" the sign and then brighten it up (the screenshot) wi...
by Calathon
April 24th, 2014, 1:27 pm
Forum: Eschalon: Book III
Topic: Ugh. L13 and indecisive. (Spoilers)
Replies: 12
Views: 3326

Re: Ugh. L13 and indecisive. (Spoilers)

Well, I do not consider this to be a spoiler but simply a game mechanic I have noticed: the witch (as well as the "special" lizard in the Moonrise Underground) does not necessarily use a certain spell / skill when attacked. The witch can fleshboil you (or was it "sunder flesh"?) or summon a skeleton...
by Calathon
April 24th, 2014, 1:15 am
Forum: Eschalon: Book III
Topic: More questions that might be spoilers... please help
Replies: 25
Views: 4222

Re: More questions that might be spoilers... please help

xolotl wrote:
Calathon wrote:Moonrise Temple code? Tricky riddle? Did I miss something? Could someone please enlighten me?
I'd assumed it was a question relating to this mod, which features both a code and a riddle of sorts to figure out the code. :)
Ah, thanks, that makes sense! :)
by Calathon
April 23rd, 2014, 1:42 pm
Forum: Modding - Eschalon: Book III
Topic: Ultra high-level dungeon with alternate ending
Replies: 13
Views: 3886

Re: Ultra high-level dungeon with alternate ending

Ah, okay, thanks! But to be honest I cannot think of any puzzle that needs a certain combination of skills (or mastership of a single skill) to be solved. I mean, traps can be disarmed or simply endured (well, except for the disease transmitting ones) doorlocks can be picked or bashed... maybe the d...