Search found 65 matches

by mbrowne
March 8th, 2015, 4:17 pm
Forum: Eschalon: Book III
Topic: So, I guess that's it
Replies: 12
Views: 6464

Re: So, I guess that's it

Looking back, it is a shame that xolotl and SpottedShroom didn't get together and release an updated editor without permission from Basilisk Games. If I could code I would have. If only we could have. It wasn't a permission issue, it was a technical one. There simply weren't enough hooks into the g...
by mbrowne
March 7th, 2015, 1:03 pm
Forum: Eschalon: Book III
Topic: So, I guess that's it
Replies: 12
Views: 6464

Re: So, I guess that's it

One of the biggest things that I was looking forward to was the Book III editor. Seeing it in the promised features section made my heart race. My thoughts were: 'All those plans I have made during the years, finally a chance to make them a reality!' And so I waited. I bought Book III and I enjoyed...
by mbrowne
February 16th, 2015, 3:44 pm
Forum: General Chat
Topic: Modding the Eschalon Series
Replies: 0
Views: 12157

Modding the Eschalon Series

Since the current editing tools from Xolotl and SpottedShroom allow editing of all three Books I was wondering if it would be useful to replace the "Modding - Eschalon: Book III" forum with maybe one in The Drunken Lizard Pub category to be limited to modding per se: subjects related to using and cr...
by mbrowne
February 16th, 2015, 3:41 pm
Forum: Eschalon: Book III
Topic: Trapped in Atrox Deep, and with no earlier savegames
Replies: 9
Views: 3367

Re: Trapped in Atrox Deep, and with no earlier savegames

Yeah. That trap seems oddly out place within the overall design of the series... But be that as it may, you are definitely stuck. If you prefer not to load a save, editing your save game is the only option. Xolotl and SpottedShroom have developed some pretty awesome editors for each game. Unfortunat...
by mbrowne
December 18th, 2014, 12:40 pm
Forum: General Chat
Topic: Does anyone want to start a MOD topic?
Replies: 4
Views: 4356

Re: Does anyone want to start a MOD topic?

FWIW, my take on a Basilisk-created modding application was pretty much that it would have required more work and resources than would make it practical. Games like Elder Scrolls have great modding tools because those tools were actually used to build the game. The coders created the construction se...
by mbrowne
October 2nd, 2014, 1:14 pm
Forum: Modding - Eschalon: Book III
Topic: A Beginner’s Guide to Modding
Replies: 1
Views: 2039

Re: A Beginner’s Guide to Modding

I think this is the right idea. Mod creating is an endeavor where peer support would help. The editor is great work. I haven't had a chance to play with it since early versions when map creation was pretty tedious. It looks nice at this point. Some tutorials for use would be very useful. The process...
by mbrowne
June 3rd, 2014, 9:03 pm
Forum: Eschalon: Book III
Topic: widgets
Replies: 12
Views: 4989

Re: widgets

SpottedShroom wrote:
mbrowne wrote: There are no Beholders in this game.
There almost were. I mentioned in testing that Hasbro/WoTC can be pretty litigious about these things.
Well, ya came pretty close :)
by mbrowne
June 3rd, 2014, 11:38 am
Forum: Eschalon: Book III
Topic: widgets
Replies: 12
Views: 4989

Re: widgets

Prismatic Maelstrom wrote:What are they called then mbrowne? :wink: Nobody answer the question for him!
Though they look nothing like the daedroth I first encountered in my travels through Azura's Coast, someone apparently misnamed them daedrotha. There's one under your bed.
by mbrowne
June 3rd, 2014, 2:21 am
Forum: Eschalon: Book III
Topic: widgets
Replies: 12
Views: 4989

Re: widgets

I'm trying to figure out why you're getting stuck here. You've seen the beholders, so you reached the intersection with the four gates? The first gate should be open, allowing you to enter the intersection. Then inside the intersection, you should see a lever, which will open the northern gate (and...
by mbrowne
May 17th, 2014, 10:33 am
Forum: Eschalon: Book III
Topic: Would you purchase the soundtrack if it was available?
Replies: 23
Views: 9598

Re: Would you purchase the soundtrack if it was available?

The One wrote:Thomas Riegsecker, I command you to give Elliot Kendall the engine source code for Book III.
Ummm... You'll probably need to cast that at a higher spell level.
by mbrowne
May 13th, 2014, 11:40 pm
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 30232

Re: Semi-official bug tracking thread (SPOILERS)

It sounds to me like your gfx card may be going. Can you run diagnostics on it?
by mbrowne
April 28th, 2014, 11:48 am
Forum: Modding - Eschalon: Book III
Topic: Randomness function?
Replies: 5
Views: 2930

Re: Randomness function?

IJBall wrote:
SpottedShroom wrote:
BasiliskWrangler wrote: Besides - isn't there already a "random number generator" function in Book III?! If not, how else does Lucky's "game" work?... (Or is this another "special script" condition thing-ie?...)
Then there's random loot. Conditional statements would be great.
by mbrowne
April 26th, 2014, 2:05 pm
Forum: Modding - Eschalon: Book III
Topic: Randomness function?
Replies: 5
Views: 2930

Randomness function?

Any chance there is a random # function available for scripts?
by mbrowne
April 25th, 2014, 12:10 am
Forum: Eschalon: Book III
Topic: Ugh. L13 and indecisive. (Spoilers)
Replies: 12
Views: 4858

Re: Ugh. L13 and indecisive. (Spoilers)

Painted Lady wrote:
SpottedShroom wrote:
What "magic circle room"? I don't recall anywhere you need to pick a lock to advance in the game.
Are you using a mod? I also don't remember a magic circle room. Where exactly is it?
Maybe "magic circle" = teleporter?
by mbrowne
April 24th, 2014, 12:39 pm
Forum: Modding - Eschalon: Book III
Topic: Version 1.021 Readme for Mods
Replies: 15
Views: 8165

Re: Version 1.021 Readme for Mods

Thanks, BW. Pseudo-NPC conversation :)