Search found 20 matches

by leonxim
May 12th, 2014, 4:19 pm
Forum: Eschalon: Book II
Topic: (Book II Mod) Treasure Of The Orakur
Replies: 45
Views: 81747

Re: (Book II Mod) Treasure Of The Orakur

Going to PM you fresh images of three locations. i found 2 rings at Number 1 & 3 regarding above reply. At Number 2 only got key fragments which already got fixed at the anvil.i guess it was a Ruby ring which should've been a Sapphire ring. This bug has already been discussed earlier here. Edite...
by leonxim
May 12th, 2014, 12:56 pm
Forum: Eschalon: Book II
Topic: (Book II Mod) Treasure Of The Orakur
Replies: 45
Views: 81747

Re: (Book II Mod) Treasure Of The Orakur

Yup i got two rings so far & i really enjoyed playing it. Found some new areas to explore so im happy with this mod :) Sapphire & Emerald. i got no clue for the 3rd one. Where to look for it ? at 1st i thought about meeting captured Orakur in Talushorn but again i remembered Talushorn was no...
by leonxim
May 12th, 2014, 8:14 am
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Expedition into West Mirkland
Replies: 37
Views: 63735

Re: Book III Mod: Expedition into West Mirkland

See if that Blacksmith from Omentor Temple fits there with some other name. we had such same in Book II also. And about Undersea tunnel: lets hide it for a while :P its not about short or big mod. like i already expressed my feeling that when we start walking undersea tunnel we expect something new,...
by leonxim
May 12th, 2014, 7:10 am
Forum: Eschalon: Book II
Topic: (Book II Mod) Port Kuudad Tower - Now Open
Replies: 37
Views: 64268

Re: (Book II Mod) Port Kuudad Tower - Now Open

Played it. it was good. Thanks for this addition :)
by leonxim
May 12th, 2014, 7:06 am
Forum: Modding - Eschalon: Book III
Topic: Planning for new mod: Large dungeons in west Astral Range
Replies: 13
Views: 21657

Re: Planning for new mod: Large dungeons in west Astral Ran

At this point, it isn't possible to create new NPCs, so any city would have to be abandoned and/or full of monsters. It is a worthwhile idea, however; a small isolated village in one of the above-ground areas would be a good addition. I'll probably add an abandoned one for now, and if the editor ev...
by leonxim
May 11th, 2014, 12:47 pm
Forum: Modding - Eschalon: Book III
Topic: Book III small mod: Small Dungeons - Rockhammer (4/6/14)
Replies: 11
Views: 35424

Re: Book III small mod: Small Dungeons - Rockhammer (4/6/14

This one's good. Small but good one. i liked it. Thanks & appreciate your work :)
by leonxim
May 11th, 2014, 12:34 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 91520

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

This one was really "Insane" i loved playing it :D & the special items.... muahhh :P

Great job mate great job :D
by leonxim
May 11th, 2014, 12:28 pm
Forum: Modding - Eschalon: Book III
Topic: Planning for new mod: Large dungeons in west Astral Range
Replies: 13
Views: 21657

Re: Planning for new mod: Large dungeons in west Astral Ran

If possible... please add some small tribal kind of city in it. not in the dungeons but in open. like higher northern lands where we could trade also.
[+] SPOILER
don't let us spent our single piece of gold for entrance :twisted:
by leonxim
May 11th, 2014, 12:20 pm
Forum: Eschalon: Book II
Topic: (Book II Mod) Treasure Of The Orakur
Replies: 45
Views: 81747

Re: (Book II Mod) Treasure Of The Orakur

Thanks for this mod. i've got both rings but that.....
[+] SPOILER
North Durnore machine isn't responding. Help Please...
by leonxim
May 11th, 2014, 12:15 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Expedition into West Mirkland
Replies: 37
Views: 63735

Re: Book III Mod: Expedition into West Mirkland

Thanks for this mod. That underground sea idea was marvelous. But i was expecting more in it. Isn't it very short or did i miss something? At the start as i kept walking it gave me a very adventurous feeling but after few minutes i asked myself..that's it? On the other hand.... Taurax living next wi...
by leonxim
May 6th, 2014, 3:54 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 91520

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

i guess someone already replied 148 earlier & that's not a 4 digit code. im not that bad in maths :oops: There's nothing stopping you from putting three digits in a four-digit input box... This is actually the same situation as your question about the tomb from the Mystery of Rockhammer Mine mo...
by leonxim
May 6th, 2014, 3:44 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: The Mystery of Rockhammer Mine
Replies: 59
Views: 91949

Re: Book III Mod: The Mystery of Rockhammer Mine

Yeah right. But its not 3160 neither 6130 That's because "3160" means "Three thousand, one hundred and sixty," whereas "316" means "three hundred and sixteen." If you put a zero at the end of a number, you're changing the number. There's somewhere else you co...
by leonxim
May 6th, 2014, 3:37 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 91520

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

For this one: The hint mentions "The sum of your luck." Another word for "sum" is "add..." Hmmm. i guess someone already replied 148 earlier & that's not a 4 digit code. im not that bad in maths :oops: i don't think its a wise idea to improvise oneself in playing w...
by leonxim
May 6th, 2014, 1:19 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: The Mystery of Rockhammer Mine
Replies: 59
Views: 91949

Re: Book III Mod: The Mystery of Rockhammer Mine

i need code of Goth Vadjk Tomb. Tried a hint from the book shelve in the Library but couldn't figure it out. im not very good in math :lol: This one's a little bit more straightforward. There's no math involved The number you need is, indeed, written in a book in the library The date of the foundin...
by leonxim
May 6th, 2014, 1:07 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 91520

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

@xolotli i was asking for the code of base entrance :lol: im still outside stuck on the graveyard :lol: