Search found 3713 matches

by BasiliskWrangler
December 6th, 2017, 7:37 pm
Forum: General Chat
Topic: The State of the Basilisk, Summer 2017
Replies: 38
Views: 4482

Re: The State of the Basilisk, Summer 2017

Ironically SpottedShroom, you are definitely one person that I am looking forward to getting feedback from. TRP has technical elements that I feel you might have strong opinions on.

You'll see what I mean.
by BasiliskWrangler
December 6th, 2017, 2:22 pm
Forum: General Chat
Topic: The State of the Basilisk, Summer 2017
Replies: 38
Views: 4482

Re: The State of the Basilisk, Summer 2017

I'm just doing this to annoy you... :) I know. I've been thinking a lot about our "Core Fans" lately, like you PM. The new game is really taking shape, and boy-oh-boy, it is not Eschalon. I mean, I mentioned before that there is something inside that feels "Eschalon-ish" (maybe it's the core rulese...
by BasiliskWrangler
November 28th, 2017, 12:33 pm
Forum: General Chat
Topic: The State of the Basilisk, Summer 2017
Replies: 38
Views: 4482

Re: The State of the Basilisk, Summer 2017

Occasionally? Apart from Fathamurk can you give us some examples of when you've updated your games with new content? Well, in this case it is currently 33% of our games that have had a significant amount of free content added. That should count as "occasionally". We'll see how well the next game do...
by BasiliskWrangler
November 14th, 2017, 2:37 pm
Forum: Eschalon: Book I
Topic: What *exactly* are the differences between the classes?
Replies: 3
Views: 111

Re: What *exactly* are the differences between the classes?

I'll inject a comment by saying I've never really liked the idea of "classes", especially in a RPG that is a solo adventure. I don't like systems that say "you're a wizard, so you can't possibly use this bow" or "your a fighter, so healing skills are a complete mystery to you". I like building a cus...
by BasiliskWrangler
November 10th, 2017, 11:31 pm
Forum: TRP
Topic: Concept Art
Replies: 3
Views: 285

Re: Concept Art

Since I don't remember where I originally posted therm, here they are again. Basilisk Update 2016 from nearly two years ago. TY, PM. Yep, that fits the timeline well. * About 2 years ago (pretty much January 1, 2016) I had the design doc for TRP finished, concept art made, and Unity up and running....
by BasiliskWrangler
November 8th, 2017, 10:48 pm
Forum: TRP
Topic: Concept Art
Replies: 3
Views: 285

Concept Art

A while back I posted some early concept art for what was to become "TRP". These images are outdated and have been replaced, so I don't refer to them anymore, but technically they do still represent areas in the game. Since I don't remember where I originally posted therm, here they are again. This ...
by BasiliskWrangler
November 1st, 2017, 9:58 pm
Forum: Eschalon: Book I Support [Linux]
Topic: a guide to setup eschalon book 1 on ubuntu 16.04 64bit
Replies: 3
Views: 767

Re: a guide to setup eschalon book 1 on ubuntu 16.04 64bit

Great!! Glad it helped.

To anyone else that comes across this solution, it will likely work with all 3 Eschalon games since they all really use very similar engines.
by BasiliskWrangler
October 29th, 2017, 1:32 pm
Forum: Eschalon: Book III Support [Windows]
Topic: Game crashes on startup (Windows 10)
Replies: 30
Views: 715

Re: Game crashes on startup (Windows 10)

CB - if you get a fix that works, make a new topic (separate from this one) that identifies the problem and gives a clear solution, and I will sticky it.
by BasiliskWrangler
October 28th, 2017, 7:07 pm
Forum: Eschalon: Book III Support [Windows]
Topic: Game crashes on startup (Windows 10)
Replies: 30
Views: 715

Re: Game crashes on startup (Windows 10)

Hmm, I'm out of ideas.

The only thing I can do now is offer a bounty: I'll give a free Steam code to our next game ("TRP") to whomever finds a workaround / fix that gets Eschalon (1,2, & 3) to run on the latest version of Windows. The workaround needs to work for everyone, not just your computer.
by BasiliskWrangler
October 26th, 2017, 9:09 pm
Forum: Eschalon: Book III Support [Windows]
Topic: Game crashes on startup (Windows 10)
Replies: 30
Views: 715

Re: Game crashes on startup (Windows 10)

CrazyBernie wrote:
October 26th, 2017, 8:31 pm
... it's possible the Blitzmax engine isn't friendly with this type of storage medium (?).
Maybe. But, BlitzMax just rides on top of your OS and communicates via standard system protocols. The underlying code communicates with the filesystem just like any other piece of software, through the OS.
by BasiliskWrangler
October 23rd, 2017, 9:29 am
Forum: General Chat
Topic: The State of the Basilisk, Summer 2017
Replies: 38
Views: 4482

Re: The State of the Basilisk, Summer 2017

Leezar wrote:
October 23rd, 2017, 8:18 am
The Rectum Parasite
We have a winner.
by BasiliskWrangler
October 22nd, 2017, 7:32 pm
Forum: Eschalon: Book III Support [Windows]
Topic: Game crashes on startup (Windows 10)
Replies: 30
Views: 715

Re: Game crashes on startup (Windows 10)

Well a quick Google search on "Windows 10 Steam read write error" reveals several recent posts:

Google search results


Anyone want to glance through these and see if any work?
by BasiliskWrangler
October 21st, 2017, 3:25 pm
Forum: Eschalon: Book III Support [Windows]
Topic: Game crashes on startup (Windows 10)
Replies: 30
Views: 715

Re: Game crashes on startup (Windows 10)

The eb3.cfg gets dumped into the %APPDATA%\Basilisk Games\Book 3 Saved Games\ folder along with the save slots. If you delete it it'll act like a new install but that tmp folder seems to prevent it from doing anything else. So the way it works is, when you play your game, Eschalon writes all map & ...
by BasiliskWrangler
October 21st, 2017, 2:09 pm
Forum: Eschalon: Book III Support [Windows]
Topic: Game crashes on startup (Windows 10)
Replies: 30
Views: 715

Re: Game crashes on startup (Windows 10)

I know where the files were installed. I tried running the .exe file as administrator, but nothing changed. I don't think an .ini file was created. Is there another way to switch to openGL? Um, no it's going to default for DirectX on a Windows machine unless it finds a OpenGL flag in the .ini, but ...