Search found 55 matches
- December 23rd, 2007, 5:21 pm
- Forum: GameTalk
- Topic: Pool of Radiance
- Replies: 37
- Views: 28514
- December 18th, 2007, 3:47 pm
- Forum: Eschalon: Book II
- Topic: Book II - What it will and won't be
- Replies: 23
- Views: 25075
- December 13th, 2007, 11:05 pm
- Forum: Eschalon: Book II
- Topic: Water Travel
- Replies: 16
- Views: 9937
Water Travel
It would be great if we could hop on a boat and paddle around the coastline or a big lake.
Oh look, an island! And what's that on it? A tower ruin? Let's go check it out...
Oh look, an island! And what's that on it? A tower ruin? Let's go check it out...
- December 13th, 2007, 11:02 pm
- Forum: Eschalon: Book II
- Topic: NPCs with Day/Night Shifts
- Replies: 20
- Views: 14408
- December 12th, 2007, 7:24 pm
- Forum: Eschalon: Book II
- Topic: NPCs with Day/Night Shifts
- Replies: 20
- Views: 14408
- December 12th, 2007, 9:20 am
- Forum: Eschalon: Book I
- Topic: Special Armor?
- Replies: 16
- Views: 8235
- December 12th, 2007, 9:18 am
- Forum: Eschalon: Book I
- Topic: Fancy and Odd Key
- Replies: 3
- Views: 3165
- December 11th, 2007, 7:52 pm
- Forum: Eschalon: Book II
- Topic: NPCs with Day/Night Shifts
- Replies: 20
- Views: 14408
I think the scripting part would be fine rather than the AI deciding things. Or say when game hour equals X go to location Y and when game hour equals W go to Z. This could also point the NPC to a differnt set of scripting options for that location. Indeed. I don't think it needs to be any more com...
- December 8th, 2007, 10:03 am
- Forum: Eschalon: Book II
- Topic: NPCs with Day/Night Shifts
- Replies: 20
- Views: 14408
NPCs with Day/Night Shifts
Another thing I liked about The Magic Candle CRPG was that many NPCs had their own day/night/ schedules. For instance, you could find an old man in the park feeding the pigeons only in the afternoon for a few hours or a ship captain in the tavern at night but hanging around near his ship during the ...
- December 8th, 2007, 9:48 am
- Forum: Eschalon: Book I
- Topic: Old Gamer
- Replies: 20
- Views: 11660
- December 8th, 2007, 9:44 am
- Forum: Eschalon: Book I
- Topic: Salty Sea Thugs hard (spoilers)
- Replies: 9
- Views: 5517
- December 7th, 2007, 4:58 pm
- Forum: Eschalon: Book II
- Topic: Solo v.s. Party
- Replies: 50
- Views: 27301
- December 7th, 2007, 2:42 pm
- Forum: Eschalon: Book II
- Topic: Solo v.s. Party
- Replies: 50
- Views: 27301
- December 7th, 2007, 2:39 pm
- Forum: Eschalon: Book II
- Topic: After Playing Magic Candle
- Replies: 15
- Views: 11948
I totaly agree on an overland map...bu not one like geneforge....I like the walking....it could make the wold soooo much bigger with the least amount of work required....just think you could have encounters that pop up like they did in fallout....and these could be random or set ones....also the id...
- December 7th, 2007, 2:36 pm
- Forum: Eschalon: Book I
- Topic: Old Gamer
- Replies: 20
- Views: 11660