Search found 39 matches

by Minsk
February 15th, 2012, 5:05 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

I have a question about the map exit's: If i leave one map (lets say south exit) i will enter the next map at the same tile that i leaved the map before is this correct ? Othwise the game will do what ? Crash ? So you have to be really carefull and make sure that if you leave map 1 to the south that...
by Minsk
February 14th, 2012, 4:01 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Thanks xolotl, that would be great ! :D
by Minsk
February 13th, 2012, 3:28 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Quick question:
Is it possible to add some more tiles to the south or any other direction ?
I created a map but now saw that i would need some more space in the south and dont want to creat the whole map again from scratch...is there a solution to this ?
by Minsk
February 10th, 2012, 12:54 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Thanks for that xolotl, now i understand what you mean. So i will just use "new" savegame .map and .ent files. By the way, it looks like it is impossible to get back to other areas after you placed the Crux of Ages at the holder. Also, i cant load the bs.map from a savegame after placing the Crux of...
by Minsk
February 10th, 2012, 12:20 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

I would like to create a mod for players who already completed the main quest. Now i dont want to really add something (like custom items) to the 32.map and 53.map. I just need to place a teleporter. So lets say player x has already the 32.map and 53.map file in his savegame. If i send him a edited ...
by Minsk
February 10th, 2012, 11:42 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Thanks for the answer xolotl, i think i will dont "open" the .exe then. I had some thoughts about creating a mod and /savegame/Global map editing. I would need to edit one or two maps (32.map and 53.map) for my mod. Now i started to edit the savegame map files but then stoppend. Because all players ...
by Minsk
February 10th, 2012, 8:53 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Quick question:

Some already had a look "inside" the eschalon exe to find useful informations.
But how can you do that ?
How can you open the .exe and "unpack" it ?
by Minsk
February 10th, 2012, 3:23 am
Forum: Eschalon: Book II
Topic: (Book II Mod) Treasure Of The Orakur
Replies: 45
Views: 47276

Re: (Book II Mod) Treasure Of The Orakur

raverdave2k wrote:the contents of those chests change depending on your character
How is this possible, can you detect what class (Fighter ect.) the player has choosen ?
by Minsk
February 9th, 2012, 4:59 am
Forum: Eschalon: Book I
Topic: The Collected History of Thaermore - Timeline (SPOILERS...)
Replies: 10
Views: 7478

Re: The Collected History of Thaermore - Timeline (SPOILERS.

Great work IJBall ! :D I had to idea to create a mod for Book I and thought about the setting, quests ect. and now i found this: At the end of November 2007 Thomas Riegsecker, Lead Developer of the Eschalon series and owner of Basilisk Games, mentioned the possibility of releasing an add-on where th...
by Minsk
February 9th, 2012, 4:41 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Thanks raverdave2k, but i think at least for Book I you dont need a "fresh" .opq file, i just coped the one from my test save (where i created the map).
by Minsk
February 7th, 2012, 7:17 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Thanks for that raverdave2k ! :D A quick question: I have done a savegame-map, nothing changed or created in the schalon data folder. Now i want to play on this map with my current char so i just copy the .map and .ent file for the map i created into the old savegame and can now visit it with my cha...
by Minsk
February 7th, 2012, 4:36 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Does the distortion at least go away once you're through scrolling? Yes, not much of a problem. This sort of depends on what you consider a "preference." The only stuff that the editor really saves between runs is what's under File->Preferences, which isn't much. I've occasionally thought that I sh...
by Minsk
February 6th, 2012, 11:30 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

About a way to add XP in Book I: You can use quest 4 9 for example which will give you 150xp ! But if you use quest 4 8 before and then later quest 4 9 you will get the full "Quest Completed" message and get 300xp ! So it looks like if you put the quest state straight to 9 you will not get the full...
by Minsk
February 6th, 2012, 6:12 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

This could work but could well be prone to causing problems completing the real quest which uses the relating <questnum> It works yes, but a list with the quest nr. + the amount of xp you get would be great... :lol: My initial response to this was no it's not possible but then half way though writi...
by Minsk
February 6th, 2012, 3:51 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 139735

Re: Savefile Character / Map Editor

Thanks for the new version xolotl, the "Script Editor" is very helpful ! :D You clearly put some hard work into this, the editor feels well polished and smooth. Also, you provided all the informations needed to create something with your tool, pure awesomeness ! My observations for 0.8.0 (using the ...