Search found 206 matches

by raverdave2k
April 9th, 2014, 12:49 pm
Forum: Eschalon: Book III
Topic: door at entrance to Rockhammer Lvl 2
Replies: 3
Views: 4604

Re: door at entrance to Rockhammer Lvl 2

Nope that key is for
[+] SPOILER
the emergency exit back up on Level 1 at the south edge of the map.
there is no way in to that room as standard, though I think MyGameCompany's mod might include a way in.
by raverdave2k
April 8th, 2014, 6:44 pm
Forum: Modding - Eschalon: Book III
Topic: Map and Char editors v1.0
Replies: 10
Views: 17787

Re: Map and Char editors v1.0

Right I've just had a try myself I actually found the same, even though I have show all files turned on Windows the AppData and other hidden folders did not show in the editors open dialog, however Ctrl+H worked and they all showed after toggling that option on so I reckon that just needs setting as...
by raverdave2k
April 8th, 2014, 1:38 pm
Forum: Modding - Eschalon: Book III
Topic: Map and Char editors v1.0
Replies: 10
Views: 17787

Re: Map and Char editors v1.0

Strange, I've not played properly with any version that has the newer open dialogues, I will install and investigate late on this evening or first thing tomorrow to see if get any issues.
by raverdave2k
April 8th, 2014, 12:35 pm
Forum: Modding - Eschalon: Book III
Topic: Map and Char editors v1.0
Replies: 10
Views: 17787

Re: Map and Char editors v1.0

Now I think about it I'm pretty sure the AppData or Application data folders are hidden folders in Windows, something I never considered as I always set windows to display all files. You can either open up an explorer window and go Tools > Folder Options > View Tab > Tick "Show hidden files, fo...
by raverdave2k
April 6th, 2014, 2:48 pm
Forum: Modding - Eschalon: Book III
Topic: Scripting
Replies: 8
Views: 15246

Re: Scripting

mbrowne wrote:
raverdave2k wrote:Information regarding the scripting commands can be found at http://apocalyptech.com/eschalon/b3scripting.php
Reverse engineering can only go so far :)
It's actually a full list as BW did release the full list of the available commands and I'm pretty sure Xolotl updated that page to match.
by raverdave2k
April 6th, 2014, 2:08 pm
Forum: Modding - Eschalon: Book III
Topic: Scripting
Replies: 8
Views: 15246

Re: Scripting

Information regarding the scripting commands can be found at http://apocalyptech.com/eschalon/b3scripting.php Dialogue and quests are held within various text files inside the datapak, for us to add custom options would require changes to the game engine so it also looks for these files in the Mods ...
by raverdave2k
April 1st, 2014, 1:43 pm
Forum: Eschalon: Book III
Topic: Akadai underworld, possible spoiler!
Replies: 3
Views: 4075

Re: Akadai underworld, possible spoiler!

Yup
[+] SPOILER
try leaving without one :wink:
by raverdave2k
March 31st, 2014, 2:58 pm
Forum: Eschalon: Book III
Topic: Queston
Replies: 8
Views: 8454

Re: Queston

I also managed to toggle that lever and open the front gate on my last play through when I hit one of the archers in that corridor with a bast of Fireball.
by raverdave2k
March 29th, 2014, 10:23 am
Forum: Eschalon: Book III
Topic: True Healer
Replies: 5
Views: 5592

Re: True Healer

I could of sworn this broke it for me the other day as I can't think of anyone else I had killed prior to noticing I'd lost it. Although it's possible I just turned up on his doorstep and fire balled his ass with out discussion, if so may be that's why, doing it through dialogue it's part of a quest...
by raverdave2k
March 23rd, 2014, 4:20 pm
Forum: Eschalon: Book III
Topic: E3 Hall of Champions
Replies: 34
Views: 26912

Re: E3 Hall of Champions

Usually all of my Book play throughs have been nice mellow affairs with no attention made to the challenges and food / drink and repair turned off, this weekend however I decided to go all out with all the modifiers on and try for as many challenges as possible. Was somewhat slow going without the u...
by raverdave2k
March 21st, 2014, 5:43 pm
Forum: Modding - Eschalon: Book III
Topic: Version 1.021 Readme for Mods
Replies: 15
Views: 31197

Re: Version 1.02 Readme for Mods

Unless BW's made a last minute change I'm fairly certain on this version the datapak still comes first in the read order so existing maps in the mods folder will be ignored.
by raverdave2k
March 21st, 2014, 3:16 pm
Forum: Eschalon: Book III
Topic: Website issues
Replies: 3
Views: 3884

Re: Website issues

Never had any issues with the site itself aside from the GoDaddy fiasco at launch, however I've been trying to download the new update for Book III this evening and the download speed has been appalling (varying from 40 - 100kb) and it's failed twice, luckily it seems to support resuming.
by raverdave2k
March 20th, 2014, 4:43 pm
Forum: Modding - Eschalon: Book III
Topic: Quick Travel
Replies: 5
Views: 12714

Quick Travel

I was wondering if there would possible of allowing mods to incorporate new or replace existing quick travel markers? If adding new ones obviously there is no spare space on the current list so it would require an update to the GUI to either add scrolling to the list or perhaps have a second right c...
by raverdave2k
March 20th, 2014, 2:17 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod Discussion - New Ending?
Replies: 13
Views: 20808

Re: Book III Mod Discussion - New Ending?

I've seen a few mentions now of porting Book I and II over the Book 3 engine and it is definatey something I'd like to see, I am curious though what the score would be there with regards to registration? How would you enforce some one needing to own Book I / II before they can use the mod version wi...
by raverdave2k
March 20th, 2014, 8:49 am
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 121234

Re: Semi-official bug tracking thread (SPOILERS)

I had the same thing on one of my games, spent ages to get in with out success, then suddenly he wandered out of there :?