Search found 9 matches
- May 15th, 2012, 12:42 pm
- Forum: Eschalon: Book II
- Topic: Wendy's Brother's Treasure
- Replies: 23
- Views: 22776
Re: Wendy's Brother's Treasure
Thanks Kreador, but I already knew where to get a key to the mines.
- May 15th, 2012, 8:59 am
- Forum: Eschalon: Book II
- Topic: Wendy's Brother's Treasure
- Replies: 23
- Views: 22776
Re: Wendy's Brother's Treasure
I think it's too bad there isn't an alternate solution to activate the pentagram or enter the room another way. Maybe a plain bronze ring, but there aren't any. You have to abandon the quest to fulfill the challenge of not wearing armor. It's the same with the "Meeting with Sparrow" quest....
- May 15th, 2012, 8:28 am
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Port Kuudad Tower - Now Open
- Replies: 37
- Views: 64240
Re: (Book II Mod) Port Kuudad Tower - Now Open
I finally got some more time to play. I got into the Chancellor's room first by blowing the door with (4) powder kegs, but this ruined the pure thief challenge. Second I upped lock pick to level 15 and got in. I'm sure the key is hidden somewhere, but I can't seem to locate it. I'm playing a very de...
- February 9th, 2012, 11:16 am
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 84657
Re: Raver Dave's Book I Mod
I ran across that same opening. I explored, but I assumed it was not planned. There's a spot you can do the same thing in caverns where the Queen Bee is. Nothing really happens there either.
- February 5th, 2012, 2:27 pm
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 84657
Re: Raver Dave's Book I Mod
Do I need to restore the original datafiles before I start using version 2?
- January 28th, 2012, 3:53 pm
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Port Kuudad Tower - Now Open
- Replies: 37
- Views: 64240
Re: (Book II Mod) Port Kuudad Tower - Now Open
Thanks for confirming. I'm usually pretty good at misunderstansing directions.
- January 28th, 2012, 3:50 pm
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 84657
Re: Raver Dave's Book I Mod
I thought the omissions were planned, too. Thank you.
- January 28th, 2012, 10:54 am
- Forum: Eschalon: Book II
- Topic: (Book II Mod) Port Kuudad Tower - Now Open
- Replies: 37
- Views: 64240
Re: (Book II Mod) Port Kuudad Tower - Now Open
Looking forward to this. I'm about 2/3 of the way done with a charachter now. Do I understand correctly that you start a new charachter and then save the game and then copy the mod files to the saved game folder? The mod will then transfer to subsequent saved games for that charachter.?
- January 28th, 2012, 10:51 am
- Forum: Eschalon: Book I
- Topic: (Book I Mod) RD's Book I Mod
- Replies: 49
- Views: 84657
Re: Raver Dave's Book I Mod
I know I'm going to like this mod you've created. I went back to book 1 with the mod, and I have a short question. The very first map (screen) missing the fungal slimes along the path to Grimmhold East and salamanders & fungal slimes along the shoreline. Is this correct?