Search found 42 matches

by GChrisSfish21
May 31st, 2014, 2:13 pm
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 33482

Re: Book III mod: The Sanctum

Any hints on how to get past the 3rd dungeon with all the powder kegs?
by GChrisSfish21
April 28th, 2014, 6:13 am
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 31177

Re: Semi-official bug tracking thread (SPOILERS)

One of the specific spaces where powder kegs disappear are on previously sprung traps. You may know about this, but is also a warning to others who might lose a valuable keg.
by GChrisSfish21
April 19th, 2014, 12:27 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 44
Views: 17745

Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)

Forgot to unpack Xquartz Ran Terminal: open /Volumes/Media/Games/Eschalon\ Book\ III/Eschalon\ Utils.app/Contents/MacOS/Eschalon\ Utils /Volumes/Media/Games/Eschalon\ Book\ III/Eschalon\ Utils.app/Contents/MacOS/Eschalon\ Utils ; exit; Illegal instruction: 4 logout [Process completed] Crash Report i...
by GChrisSfish21
April 19th, 2014, 5:46 am
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 44
Views: 17745

Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)

DLed XQuartz and copied to 1092 partition, will try to fire up 1092 later today or tommorow. I don't use Terminal, but I guess the command to type is "run eschalon_utils". If that works, I'll copy output and post here for your inspection, Sir! :) Not certain how to direct command, but something like...
by GChrisSfish21
April 18th, 2014, 4:01 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 44
Views: 17745

Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)

OK. UNCLE!

Found a spare HD with room, installed OSX 10.92, now what? Eschalon Utils (in Eschalon BIII folder) still gives console errors. Do I need to install xcode or some other thing to get it to run?
by GChrisSfish21
April 18th, 2014, 6:07 am
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 44
Views: 17745

Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)

SpottedShroom » Wed Apr 16, 2014 7:03 pm GChrisSfish21 wrote:There are no known or current security threats to 10.68. Remember the "goto fail" bug - the one that completely bypassed SSL certificate validity checking? Yeah, no patch for that was released for 10.6. If you don't consider that a securi...
by GChrisSfish21
April 16th, 2014, 6:13 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 44
Views: 17745

Re: Book III Character / Map Editor v1.0.1 (April 15, 2014)

There are no known or current security threats to 10.68. Current exploits are aimed at newer versions. Could argue that 10.6 is more secure than 10.9 or whatever.
by GChrisSfish21
April 14th, 2014, 6:56 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 44
Views: 17745

Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)

GChrisSfish21 wrote:I tried changing the plist file from python version 7 to version 6, but got a fatal error. Is there something else I could change? Sorry, what's the context for this? What plist file are you changing and why? Are you running the 1.0.0 OS X packaged build? Am running OSX 10.68 us...
by GChrisSfish21
April 14th, 2014, 12:04 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 44
Views: 17745

Re: Book III Character / Map Editor v1.0.0 (April 2, 2014)

I tried changing the plist file from python version 7 to version 6, but got a fatal error. Here's the first few lines from the Consol: 4/8/14 5:35:07 PM com.apple.launchd[1] *** launchd[1] has started up. *** 4/8/14 5:35:11 PM com.apple.launchd[1] (com.apple.usbmuxd) Unknown key: POSIXSpawnType 4/8/...
by GChrisSfish21
April 12th, 2014, 5:07 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Expedition into West Mirkland
Replies: 37
Views: 19804

Re: Book III Mod: Expedition into West Mirkland

I was going West to East
by GChrisSfish21
April 12th, 2014, 2:37 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Expedition into West Mirkland
Replies: 37
Views: 19804

Re: Book III Mod: Expedition into West Mirkland

Troy,
Maybe you should consult BW?

Got stuck in the upper east corner where it meets the Mirkland map - could not go back or forward.



Any hints about acccessing the hidden area?
by GChrisSfish21
April 12th, 2014, 12:25 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Expedition into West Mirkland
Replies: 37
Views: 19804

Re: Book III Mod: Expedition into West Mirkland

Using MacOSX, Eschalon 1.021

Entered saw this map mess and then sent out Reveal Map ping.
by GChrisSfish21
April 10th, 2014, 10:09 am
Forum: Eschalon: Book III
Topic: Eschalon: Book III Version 1.021
Replies: 66
Views: 31633

Re: Eschalon: Book III Version 1.021

BasiliskWrangler, About the MacOS version, minor thingy: Since there is no version number under (in window) Version, or Get Info, I renamed both the 1.0 version and the 1.021 versions thus - eschalon-book-3 (10) and eschalon-book-3 (1021). Clicking on either brings up short dialogue box saying. "Cor...
by GChrisSfish21
April 3rd, 2014, 3:51 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: The Mystery of Rockhammer Mine
Replies: 57
Views: 26859

Re: Book III Mod: The Mystery of Rockhammer Mine

MyGameCompany, Don't know if this is a bug, but I did the mine and the Lost City. At some point I made a Portal to the City. In the next go round = a fresh copy of MRHM, I used the portal to get into the city. Did my thing, decided to loot the L3 mine. Got to the mine map, used Supernova to open the...