Search found 60 matches

by sapientCrow
August 20th, 2014, 9:58 pm
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 38552

Re: The Sanctum: Mod for powerful wizards

Hah...
Yah with those types of puzzles I seem to be good at doing the brute force method.

I meant as if there was a method to do it easier paying attention to the plaques on the wall using a graph sheet and x y mapping.
by sapientCrow
August 20th, 2014, 12:41 pm
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 38552

Re: The Sanctum: Mod for powerful wizards

Ahh I got ya. Well I admit that I looked up view remotely as I could not figure out green and red from afar. I also looked up burn precisely as I did not think to use a demon oil 1 and I only had 3. (brain fail there) I also even though I assume there was a pattern to step wisely I brute forced it. ...
by sapientCrow
August 20th, 2014, 1:45 am
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 38552

Re: The Sanctum: Mod for powerful wizards

Yep that was it. Had no idea I was still on version 1.0 Those were some awesome puzzles and at times quite frustrating. Cool use of the spells!! Bug: I found when I loaded my game in the final chamber after doing one ending it was pitch black with no lights and I could not use guiding light or cats ...
by sapientCrow
August 18th, 2014, 11:23 pm
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 38552

Re: The Sanctum: Mod for powerful wizards

Hmm they are in the mods directory as they are inside the zip file.
Yet I am not able to go into that other map.
Not sure what the problem is. It keeps giving the red error that nothing lies beyond that point or something similar.

Edit: Would it matter if it was not in a default install location?
by sapientCrow
August 18th, 2014, 8:17 pm
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 38552

Re: The Sanctum: Mod for powerful wizards

Can I load this after I already have saved the Alundar's Domain map? I defeated it normal and then went back with the files in my main exe directory and when trying to enter North it says nothing is that way. Edit: Even when I delete map 5047 and the corresponding files it still will not let me ente...
by sapientCrow
August 18th, 2014, 3:38 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: The Mystery of Rockhammer Mine
Replies: 57
Views: 30975

Re: Book III Mod: The Mystery of Rockhammer Mine

Thanks for the Mod! This was a really fantastic one. All the locations utilizing spot hidden was really great and so was the overall layout of the levels. The library the different locations in the city.. kudos!! I really like the additional story too. These types of mods really add a lot to the gam...
by sapientCrow
August 17th, 2014, 12:30 pm
Forum: Modding - Eschalon: Book III
Topic: Controlling the visuals of Armor?
Replies: 4
Views: 3085

Re: Controlling the visuals of Armor?

Ok thanks. It looks like the only way to do it is to name it exactly as one of the pointy hats which so far are only Wizard's Hat and Enchanter's Hat. Trying multiple combinations with Hat in the name still returned a metal bucket on my head. I figure it would have been attached to material to make ...
by sapientCrow
August 17th, 2014, 4:20 am
Forum: Modding - Eschalon: Book III
Topic: Controlling the visuals of Armor?
Replies: 4
Views: 3085

Re: Controlling the visuals of Armor?

Well yes that is convoluted indeed! However thank you for helping me with that info. So the name overrides but if the armor rating has a specific value it will auto put a certain visual (if the name is unique and is not matching a keyword)? Is there a way to see the keywords and what armor visual th...
by sapientCrow
August 16th, 2014, 10:29 pm
Forum: Modding - Eschalon: Book III
Topic: Controlling the visuals of Armor?
Replies: 4
Views: 3085

Controlling the visuals of Armor?

Hello.
I have been trying to adjust the visual of a skull cap to look like a enchanter's hat using the utilities.
I have changed all values to the same as enchanter's hat yet I still have the visual of a skull cap.
What variables change the visuals of armor?
thanks
by sapientCrow
August 15th, 2014, 12:49 am
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 28477

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

Thanks for this Mod. It is pretty fantastical with all the new items and unique items. I found a few bugs: -When using the weapons on the enemy in the tower which needs elemental damage it does not register the damage even though the weapon has additional elemental damage. -When using the Bludgeonin...
by sapientCrow
August 13th, 2014, 10:00 pm
Forum: Eschalon: Book III
Topic: Any chance of an official expansion?
Replies: 7
Views: 4739

Re: Any chance of an official expansion?

I am checking all those out on my second run through of book 3. Looking forward to better mod support for npcs and quests too. Now that would be awesome mode! Mods and Indies are the only thing that keep me playing games for the most part! thanks for the tools and the mods and the support and thanks...
by sapientCrow
August 13th, 2014, 3:46 pm
Forum: Eschalon: Book III
Topic: Any chance of an official expansion?
Replies: 7
Views: 4739

Re: Any chance of an official expansion?

bummah!
it generally felt so short. I look forward to the next game then.
by sapientCrow
August 13th, 2014, 1:12 pm
Forum: Eschalon: Book III
Topic: Any chance of an official expansion?
Replies: 7
Views: 4739

Any chance of an official expansion?

I finished Book 3 and was wondering if there were any plans for a large expansion for it?
by sapientCrow
August 12th, 2014, 3:10 pm
Forum: Eschalon: Book III Support [Windows]
Topic: Ability Scores above 40?
Replies: 3
Views: 3009

Re: Ability Scores above 40?

thanks for the answer.
When I looked at that table for ability scores I did not understand why some of them stopped at 40 on the table or 35.
by sapientCrow
August 11th, 2014, 8:52 pm
Forum: Modding - Eschalon: Book III
Topic: Book II Mod: Return to Bastion Spire
Replies: 109
Views: 42266

Re: Book II Mod: Return to Bastion Spire

Wow this many new maps. this has me psyched about playing book 2 again.
Thanks for all the work and effort.