Search found 149 matches

by Slarty
March 12th, 2014, 1:16 pm
Forum: Eschalon: Book III
Topic: SKILLS: Trainer/Book availability
Replies: 2
Views: 2985

Re: SKILLS: Trainer/Book availability

You're right! Thanks very much for the correction, I've added it to the list.
by Slarty
March 12th, 2014, 12:41 am
Forum: Eschalon: Book III
Topic: SKILLS: Trainer/Book availability
Replies: 2
Views: 2985

SKILLS: Trainer/Book availability

Class/axiom combos that provide the given starting skill, listed in parentheses. TRAINER + BOOK: - Alchemy - Arcane, Elemental (Ath/Dru/Nef/Ag Mage) - Armor, Heavy - Armor, Light - Armor, Shields (Dru Fighter) - Cartography - Foraging (Dru Ranger) - Lore - Medicine (Dru Healer) - Mercantile - Pick L...
by Slarty
March 12th, 2014, 12:22 am
Forum: Eschalon: Book III
Topic: Mechanics
Replies: 1
Views: 1384

Mechanics

Hi everyone! Long time no see. Another exciting game release, huzzah :) The general impression I'm getting from the forum is that most game mechanics are identical to those in Book II, except in a few places that seem to be mentioned in the manual. I was wondering if anyone has looked into this. For...
by Slarty
June 15th, 2010, 5:58 pm
Forum: Eschalon: Book II
Topic: Preferred new skill training method?
Replies: 7
Views: 2911

Re: Preferred new skill training method?

Of course it's better to get 2 levels from a book than 1... unless you are also buying skill at level up. This is a simple issue of math: If you want 5 levels in a skill, the cost is: 5 skill points if you train at level up, THEN read the book. 4 skill points if you read the book, THEN train at leve...
by Slarty
June 12th, 2010, 10:12 pm
Forum: Eschalon: Book II
Topic: Why do you enjoy Rolling to determine character attributes?
Replies: 26
Views: 5381

Re: Why do you enjoy Rolling to determine character attribut

it's essentially impossible to opt out of that particular mini-game if (1) you don't enjoy it AND (2) you do enjoy optimizing your characters. It's not impossible to opt out... you just press F1-F5 and get a "pregenerated" character build. Using the pregenerated characters does not even remotely co...
by Slarty
June 12th, 2010, 9:03 am
Forum: Eschalon: Book II
Topic: Why do you enjoy Rolling to determine character attributes?
Replies: 26
Views: 5381

Re: Why do you enjoy Rolling to determine character attribut

That is a good answer. It should be pointed out that "rolling" and "rerolling" are not the same thing. Rolling originated with D&D and other tabletop RPGs. In that context it makes a lot of sense -- you are creating a character you are going to ROLE play; the stats are aids in this regard, and the r...
by Slarty
June 9th, 2010, 4:15 pm
Forum: Eschalon: Book II
Topic: Seriously, I Just Don't Get Heavy Armor
Replies: 31
Views: 6951

Re: Seriously, I Just Don't Get Heavy Armor

The problem, as has been pointed out, is that "damage reduction" sucks. It sucks royally in comparison with other defense methods (Invisibility, Chameleon, heck, even the Dodge skill). It even sucks in comparison with simply building up your dodge rating... which you HAVE to do to build up your dama...
by Slarty
June 8th, 2010, 4:50 pm
Forum: Eschalon: Book II
Topic: Malice Damage
Replies: 25
Views: 7059

Re: Malice Damage

The stun effect, AFIAK, just comes from the Sonic Blast spell or certain enemy attacks. That makes sense about the damage range -- come to think of it, I've never noticed really low damage rolls either. If the actual average damage is 75% of Max Damage, even before the bonus for a heavy blow, feat, ...
by Slarty
June 8th, 2010, 2:20 pm
Forum: Eschalon: Book II
Topic: Attack spell stats (spell list spoiler)
Replies: 13
Views: 9278

Re: Attack spell stats (spell list spoiler)

Also, Compress Atmopshere is tier 2, as listed, so it should cost 29 and not 49.
by Slarty
June 8th, 2010, 2:18 pm
Forum: Eschalon: Book II
Topic: Eschalon: Book II 1up Review
Replies: 11
Views: 2457

Re: Eschalon: Book II 1up Review

Yeah, they only seem to appear when you actually hit the nest, so as long as you don't ignore the dragonels you'll never face more than one at a time.
by Slarty
June 7th, 2010, 2:30 pm
Forum: Eschalon: Book II
Topic: Enemy Armor and ToHit Rates
Replies: 4
Views: 3600

Re: Enemy Armor and ToHit Rates

Dodge is definitely better than pumping either armor skill. However, dodge is still ridiculously bad -- while it is theoretically possible to get Dodge into the 90's if you spend almost 30 levels worth of skill points on it, for the vast majority of the game it won't even be as effective as a Chamel...
by Slarty
June 7th, 2010, 2:26 pm
Forum: Eschalon: Book II
Topic: The Orakur are WHAT?! (spoils)
Replies: 15
Views: 5709

Re: The Orakur are WHAT?! (spoils)

I also had the reaction that the Orakur looked suspiciously similar to the Vahnatai (just like the Sentinel Stalk is described down to the last detail as if it were a Turret, from another Spiderweb game). That said, the Vahnatai first appeared in 1995 and at the time they looked suspiciously like th...
by Slarty
June 6th, 2010, 10:55 pm
Forum: Eschalon: Book II
Topic: Fort Kuudad hall with guards out front
Replies: 6
Views: 1742

Re: Fort Kuudad hall with guards out front

Even if you kill the guards, you can't go up the stairs. The message you get in explanation is not worth the trouble, I'm afraid.
by Slarty
June 6th, 2010, 5:25 pm
Forum: Eschalon: Book II
Topic: Eschalon info wiki
Replies: 9
Views: 4167

Re: Eschalon info wiki

That sounds like a lot of effort. It seems to me there are two simpler routes: (1) Somebody collect all the info they think is worthwhile and put it into a text file FAQ, that you can use the search function on. (2) Make a much more prominent link to Randomizer's "Strategy Central" topic which alrea...
by Slarty
June 5th, 2010, 11:45 pm
Forum: Eschalon: Book II
Topic: Enemy Armor and ToHit Rates
Replies: 4
Views: 3600

Enemy Armor and ToHit Rates

From the game data: Enemy Armor: Enemy armor is between 5 and 37 for most enemies. General Ghorr has 45 and Korren has 65. Eschalon starts with a 50% chance to hit; armor reduces by 2% per point while to-hit adds 3% per point. Therefore, to get a 99% hit rate against any regular enemy, you'll want a...