Search found 54 matches

by Weird Heather
February 17th, 2014, 11:25 pm
Forum: Eschalon: Book III
Topic: E3 Memorable Moments
Replies: 39
Views: 30461

Re: E3 Memorable Moments

This goes back to Book I and II, and I'm glad it hasn't changed.

Tavern keepers and other general goods merchants are perfectly willing to buy and sell human skulls and other bones. I always think it is funny when I walk into a shop and find a skull for sale along with the usual food, books ...
by Weird Heather
February 17th, 2014, 10:43 pm
Forum: Eschalon: Book III
Topic: Barrel Trolls and Unreachable Locations (minor spoilers)
Replies: 40
Views: 21723

Re: Barrel Trolls and Unreachable Locations (minor spoilers)

If I remember correctly, the one you just posted with the silver-colored chest on the Moonrise map is accessible from an isolated part of the Southern Boglands in the northwest section of the map; that area in turn is accessible from the northeast of the Baasilt Dunes. In the Southern Boglands, a ...
by Weird Heather
February 17th, 2014, 10:03 pm
Forum: Eschalon: Book III
Topic: The most noticeable difference ?
Replies: 15
Views: 10168

Re: The most noticeable difference ?

(The bees, for one, are a mess. 1. you can't out-walk a swarm of bees. They'll overwhelm you immediately and sting you 'til you're dead... or near-dead. 2. You can't fight a swarm of bees with a melee weapon. 3. Bees can't damage a weapon or armor (though in the game they can do so).) For a melee ...
by Weird Heather
February 17th, 2014, 9:47 pm
Forum: Eschalon: Book III
Topic: General Thoughts on Book III, So Far (some SPOILERS)
Replies: 51
Views: 43403

Re: General Thoughts on Book III, So Far (some SPOILERS)

I have finished the game, and I think it is quite successful. The story and the maps are well thought out, and the difficulty is well balanced.

The size of the game world is smaller than Book II, and it seems roughly comparable to Book I, but almost every outdoor map has many points of interest ...
by Weird Heather
February 17th, 2014, 9:02 pm
Forum: Eschalon: Book III
Topic: Food creation spell
Replies: 7
Views: 5620

Re: Food creation spell

I also prefer the way the foraging skill and the create food spell are handled in Book III. It would be nice if the changes could somehow be applied to Book II. In Book II, the foraging skill makes it far too easy to get endless money.

The new version of the create food spell is a great improvement ...
by Weird Heather
February 10th, 2014, 5:17 pm
Forum: GameTalk
Topic: Avadon 2 thoughts
Replies: 11
Views: 12322

Re: Avadon 2 thoughts

The tinkermage class probably is a bit overpowered, but it is a lot of fun, and it is a departure from the usual classes found in role playing games. The other classes in Avadon 1 and 2 are comparable to the usual classes that have existed in role playing games from the beginning. The blademaster is ...
by Weird Heather
February 10th, 2014, 4:59 pm
Forum: Eschalon: Book III
Topic: Difficulty
Replies: 20
Views: 10939

Re: Difficulty

I have found that the Eschalon games are not unduly difficult or too easy; this balance is hard to reach, and I can see that a great deal of design work and effort has gone into balancing these games. I enjoy all aspects of role playing games - exploration, puzzles, dialogue, and combat. However ...
by Weird Heather
February 9th, 2014, 4:52 pm
Forum: Eschalon: Book III
Topic: Your First Character Playing Book III?
Replies: 26
Views: 16867

Re: Your First Character Playing Book III?

My favorite build is an elemental magic specialist with additional skills in a melee weapon, foraging, alchemy, and divine magic improved mostly through books and paid training. This character seems to get through Book II without undue difficulty. It will be interesting to see how things work in ...
by Weird Heather
February 9th, 2014, 4:46 pm
Forum: Eschalon: Book III
Topic: A round of applause...
Replies: 7
Views: 4340

Re: A round of applause...

I also wanted to thank everyone involved with this game, including the testers, and I look forward to its upcoming release. It is good to see that there are still developers who take the time necessary (even if it means slipping schedule) to create a good product and make sure it is properly tested ...