Search found 733 matches

by xolotl
May 14th, 2014, 11:00 am
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 69002

Re: Semi-official bug tracking thread (SPOILERS)

I will follow up on the link, thanks xolotl (what does that stand for anyway?) No problem, good luck. "Xolotl" is a pretty presumptuous handle, actually: it's an Aztec god of lightning and death . In the end I'd have preferred to use a fully-unique name, but I've got this name in a number of places...
by xolotl
May 14th, 2014, 9:55 am
Forum: Eschalon: Book III
Topic: Defense strategy for a Mage?
Replies: 6
Views: 8496

Re: Defense strategy for a Mage?

But what is a good defense strategy for Mages? I wear some light amor and I think spells like Leatherskin will help later (unfortunately I haven't found such a spell yet). It sounds like you're using Elemental magic, so I can wholeheartedly recomend the "Dazzling Flare" spell. It's a really great w...
by xolotl
May 13th, 2014, 10:10 pm
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 69002

Re: Semi-official bug tracking thread (SPOILERS)

First off, I am the LAST person anyone should talk to about what goes on inside computers!!! I dust out the inside once a month but other than that, I cannot recall even how I installed the RAM 8 years ago! You should be able to find some software to monitor your temperature; a google for "osx temp...
by xolotl
May 13th, 2014, 11:13 am
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 69002

Re: Semi-official bug tracking thread (SPOILERS)

Okay, this is probably a bug with my computer, not the game... I actually wonder if your machine could be overheating. The rain animations probably put more strain on the graphics card, and maybe Book III is simply "heavier" in that respect.. What other games work okay? Eschalon does take up a nont...
by xolotl
May 10th, 2014, 9:51 am
Forum: Modding - Eschalon: Book III
Topic: Book III Character / Map Editor v1.0.1 (April 16, 2014)
Replies: 14
Views: 13273

Re: Book III Character / Map Editor v1.0.1 (April 16, 2014)

BTW, SS and xolotl might want to add something about this (along with the whole hidden folder issue) to the online Mac documentation for the Editor. Just a suggestion... Yeah, indeed, that should get added there. Also I should really take a look at the Mac bits of the preferences code to figure out...
by xolotl
May 8th, 2014, 8:31 am
Forum: Eschalon: Book II
Topic: Getting Ambergris or Willow Bark in Late Game
Replies: 3
Views: 7051

Re: Getting Ambergris or Willow Bark in Late Game

The items, and number of items you get while foraging is determined only by your Foraging skill and the amount of time you've spent camping. What area you're in doesn't affect it at all. It's true that at higher levels of Foraging, you're more likely to get the more expensive reagents, so if you wan...
by xolotl
May 7th, 2014, 9:39 pm
Forum: Eschalon: Book III
Topic: Eschalon Trilogy Post-Mortem
Replies: 20
Views: 13723

Re: Eschalon Trilogy Post-Mortem

I should have switched over to a new engine after Book II and made a different game, and only now be starting on Book III with a fresh engine. I suppose hindsight is 20/20... I might be misremembering this, but I seem to remember you mentioning after Book II that you were looking forward to not hav...
by xolotl
May 6th, 2014, 3:41 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 51490

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

i guess someone already replied 148 earlier & that's not a 4 digit code. im not that bad in maths :oops: There's nothing stopping you from putting three digits in a four-digit input box... This is actually the same situation as your question about the tomb from the Mystery of Rockhammer Mine mod.
by xolotl
May 6th, 2014, 1:25 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 51490

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

@xolotli i was asking for the code of base entrance :lol: im still outside stuck on the graveyard :lol: Oh, oh! Sorry, I misunderstood. I'd assumed you were stuck at the "7!" lock, which you'll run into much later. For this one: The hint mentions "The sum of your luck." Another word for "sum" is "a...
by xolotl
May 6th, 2014, 1:21 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: The Mystery of Rockhammer Mine
Replies: 57
Views: 52138

Re: Book III Mod: The Mystery of Rockhammer Mine

Yeah right. But its not 3160 neither 6130 That's because "3160" means "Three thousand, one hundred and sixty," whereas "316" means "three hundred and sixteen." If you put a zero at the end of a number, you're changing the number. There's somewhere else you could put a zero which doesn't change the ...
by xolotl
May 6th, 2014, 12:54 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 51490

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

Thanks xolotl . i really appreciate your help :) Now, the thing is that how come 7! matches with the hint 7.9.17.22.........? & where from this came in 7*6*5*4*3*2*1 No problem! Anyway, those two are actually unrelated: The tombstone which reads "Your lucky numbers this week: 4, 9, 17, 22, 25, 35, ...
by xolotl
May 6th, 2014, 12:49 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: The Mystery of Rockhammer Mine
Replies: 57
Views: 52138

Re: Book III Mod: The Mystery of Rockhammer Mine

i need code of Goth Vadjk Tomb. Tried a hint from the book shelve in the Library but couldn't figure it out. im not very good in math :lol: This one's a little bit more straightforward. There's no math involved The number you need is, indeed, written in a book in the library The date of the foundin...
by xolotl
May 6th, 2014, 12:38 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 51490

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

i tried my best & spent many hours already without results. After getting the code i'll reconsider why i couldn't figure it out. To expand on DGZeya's last hint: "7!" means "7 Factorial," which means to multiply 7*6*5*4*3*2*1. (An asterisk is most often used to denote multiplication in computing - ...
by xolotl
May 6th, 2014, 11:25 am
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
Replies: 63
Views: 51490

Re: Book III Mod: Alchemist's Tower in Moonrise (update 4/11

leonxim wrote:Thanks for this Mod. Trouble is that im not very good in maths so failed to enter. i need code. i've finished playing Rockhammer Mine Lvl 3 and its really well done. i enjoyed it very much.
Take a look at DGZeya's post, a few posts above your own. The one with the three "spoiler" sections. :)
by xolotl
May 6th, 2014, 10:06 am
Forum: Eschalon: Book III
Topic: More questions that might be spoilers... please help
Replies: 25
Views: 9119

Re: More questions that might be spoilers... please help

Hey Troy, sorry to bother but you are needed again. In Rockhammer Lvl 3, I forgot about a place I came upon and could not get into. the coordinates are X=48 Y=55. There is a whitish rock monolith blocking a little hideaway where it looks like 2 spiders reside. I have tried kegs, Fireball, Supernova...