Search found 733 matches

by xolotl
February 20th, 2009, 6:29 pm
Forum: Eschalon: Book II
Topic: Engine and graphics
Replies: 3
Views: 2651

Re: Engine and graphics

How does the engine handle different ground types and transitions between them? Do you have a complete set of all possible transitional tiles between two ground types, or do you use some more advanced methods like Texture splatting ? (if they can even be adapted to 2d that is) Would it be possible ...
by xolotl
February 20th, 2009, 3:30 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 225951

Re: Savefile Character Editor

Just a quick note here to mention that I've released 0.3.1 of the editor, which just fixes an issue with some versions of the game (I assume it's just an older version that we're talking about) which sometimes omits some data from the char file. If you've got an older version and my editor couldn't ...
by xolotl
February 20th, 2009, 3:14 pm
Forum: Eschalon: Book I
Topic: Be honest - do you cheat, and how?
Replies: 61
Views: 35050

Re: Be honest - do you cheat, and how?

What a strangely heated topic! Let's just agree that different folks have different ways of enjoying games, and different things that they enjoy getting out of games. Regardless, to anyone who does feel like cheating somehow, I thought I'd mention that my savefile character editor would probably be ...
by xolotl
December 12th, 2008, 3:47 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 225951

Re: Savefile Character Editor

PyGTK is not available for Mac OSX currently, though I'm sure in development somewhere, so as of now this is a no go for Mac users. Hm, that'd be too bad. There's some information about it out there, anyway, including what looks like it might be a .dmg with what could be necessary: http://www.mail-...
by xolotl
November 16th, 2008, 5:36 pm
Forum: Eschalon: Book I
Topic: My FInal Thoughts Upon Finishing Eschalon B1 (No Spoilers)
Replies: 9
Views: 4748

Re: My FInal Thoughts Upon Finishing Eschalon B1 (No Spoilers)

Yeah, I certainly wouldn't want to advocate getting rid of the arbitrary-point system in Eschalon. I was thinking something more along the lines of, you get your three points to spend however you want, during levelling-up, but you'd also get maybe an extra point automatically put into a skill that y...
by xolotl
November 14th, 2008, 1:53 pm
Forum: Eschalon: Book I
Topic: My FInal Thoughts Upon Finishing Eschalon B1 (No Spoilers)
Replies: 9
Views: 4748

Re: My FInal Thoughts Upon Finishing Eschalon B1 (No Spoilers)

2.) Having the minimap function on the basis of line-of-sight, even though the actual game window doesn't do this, is supremely annoying. Yeah, I found that a little frustrating too... Something which I felt was more detrimental, though, was the level of Cartography required before your character s...
by xolotl
October 29th, 2008, 3:17 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 225951

Re: Savefile Character Editor

Hey, one more note - a friend of mine on Windows just started playing Eschalon, and he was able to get the editor running on a windows machine. As best I can tell, here's what you need: Edit: (June 11, 2010) - Removed these instructions since as of 0.5.0, Windows folks can just use the EXE version, ...
by xolotl
October 29th, 2008, 1:15 am
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 225951

Re: Savefile Character Editor

Hello, just a note to let any interested party know that I've just put out a new verison of the editor, version 0.3.0. It fixes a few niggling problems with the previous version, adds in a number of commandline switches to let you change the character without the GUI, supports an "Open" an...
by xolotl
September 28th, 2008, 5:24 pm
Forum: Eschalon: Book I
Topic: Eschalon challenge games (spoilers)
Replies: 112
Views: 151477

Re: Eschalon challenge games (spoilers)

It's impossible to achieve the Kill Everything ending, because if you try to, you'll have to go to Darkford and kill the guard that's guarding the INSIDE of the door. And if you do, you can't get out. And if you get out of Darkford first, then you can't get back in to kill him. See the problem? Not...
by xolotl
September 2nd, 2008, 9:05 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 225951

Re: Savefile Character Editor

I extended your work Great, thanks for the changes! I've got a list of stuff I want to do for an official 0.3 release, and I'll be sure to merge in the stuff that you've done as well. Unfortunately it'll probably be a good three weeks before I'll be able to get around to it, due to impending weddin...
by xolotl
August 28th, 2008, 9:10 pm
Forum: Eschalon: Book I
Topic: How did you learn about our game?
Replies: 57
Views: 22927

Re: How did you learn about our game?

One more from PA/Greenhouse, btw. I really enjoyed my first playthrough.
by xolotl
August 28th, 2008, 8:32 pm
Forum: Eschalon: Book I
Topic: Eschalon challenge games (spoilers)
Replies: 112
Views: 151477

Re: Eschalon challenge games (spoilers)

:cry: No Alchemy . You cannot make or use any potions for the game. This one would present a real challenge. The ban includes Demon Oil but does not include wicks/oil for lamps. You are not allowed to imbue weapons. Actually, I just completed my first runthrough of Book I, and apart from using one ...
by xolotl
August 21st, 2008, 2:00 pm
Forum: Eschalon: Book I
Topic: Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Replies: 228
Views: 225951

Savefile Character / Map Editor v1.0.1 (April 15, 2014)

Eschalon Book I (and Book II and Book III) Character and Map Editor Homepage: http://apocalyptech.com/eschalon/ Other Resources: Github | Sourceforge Latest Release: v1.0.1 April 15, 2014 Windows Installer: eschalon_utils_1_0_1_setup.exe ( sig ) Linux/Source .tgz: eschalon_utils-1.0.1.tar.gz ( sig ...