Search found 3754 matches

by BasiliskWrangler
August 13th, 2006, 9:09 am
Forum: Eschalon: Book I
Topic: Best of luck!
Replies: 16
Views: 10362

Eschalon should work on Windows 98SE and later. We've tested it successfully on 98SE, ME, 2000 and XP. 256MB of RAM will probably be the minimum recommended, and we're not sure about CPU speed. No Vista testing has been done yet. Basically, if the free demo runs okay on your system then the full ret...
by BasiliskWrangler
August 12th, 2006, 5:50 am
Forum: Eschalon: Book I
Topic: Poll: Requiring Food and Water in RPGs
Replies: 119
Views: 57214

Poll: Requiring Food and Water in RPGs

Here's an interesting question that came up recently that I thought would make a great poll. What do you think about requiring the player to manually feed and water his on-screen character? Specifically, I'm thinking of the Dungeon Master method where a couple of bar graphs tells you how thirsty and...
by BasiliskWrangler
August 11th, 2006, 7:41 am
Forum: Eschalon: Book I
Topic: Best of luck!
Replies: 16
Views: 10362

Thanks corwin...and much thanks to RPGDot for all the coverage they've already given us. I think it was RPGDot who first discovered our project and announced it to the world. You people rock!
by BasiliskWrangler
August 11th, 2006, 7:32 am
Forum: General Chat
Topic: Advertising Echelon
Replies: 16
Views: 10353

The engine tools probably won't be ready for public use on the first release (Book I), but as the tools evolve through Book II there is a good chance that we will release them so that all of you can make your own maps/scenarios.
by BasiliskWrangler
August 10th, 2006, 8:01 pm
Forum: Eschalon: Book I
Topic: How is this game different from the Avernums?
Replies: 5
Views: 4308

We've been asked that before and the simple answer is that it's different in almost every way. It may look similar, but we're not using the Avernum engine (we made this engine ourselves). The RPG ruleset is also ours, originally design to be a pen-and-paper system. Also, Book I is about a single, so...
by BasiliskWrangler
August 10th, 2006, 5:18 pm
Forum: General Chat
Topic: Advertising Echelon
Replies: 16
Views: 10353

You're right: we really haven't advertised Eschalon yet so we don't know how big our fan base may potentially be. Mostly we just want to get the game done so that we actually have a product to sell, and then we will start the big PR push. We have a couple promotional ideas in the works, but it’s a...
by BasiliskWrangler
August 10th, 2006, 11:58 am
Forum: Eschalon: Book I
Topic: Best of luck!
Replies: 16
Views: 10362

Sorry, there are currently no plans to produce alternate language versions...unless the game is wildly successful and we can afford to hire someone to do it, or we get an offer from a publisher to handle it. The game will be sold online (downloadable), so you should be able to buy it anywhere in the...
by BasiliskWrangler
August 10th, 2006, 11:18 am
Forum: Eschalon: Book I
Topic: Best of luck!
Replies: 16
Views: 10362

Thanks Dagon! As for the storyline...all we're saying right now is that your charcater starts the game unaware of who he is and the first part of the game is spent uncovering his past. Keeping the story arc (and game world history) secret is part of the intrigue; this secrecy is part of the story it...
by BasiliskWrangler
August 9th, 2006, 8:24 pm
Forum: GameTalk
Topic: At last...
Replies: 6
Views: 4290

Couldn't have said it better myself, Gothmog!
by BasiliskWrangler
August 9th, 2006, 9:10 am
Forum: General Chat
Topic: Welcome!
Replies: 60
Views: 26150

Hey David, We're using a cross-platform language called BlitzMax for most of the development. Other than a few platform-specific oddities, the port will be a straight forward compile on the Mac side. We also have the option for a Linux port using this language, but we don't want to commit to that ju...
by BasiliskWrangler
August 4th, 2006, 9:26 pm
Forum: Eschalon: Book I
Topic: Best of luck!
Replies: 16
Views: 10362

Thanks Chris!

We've got some cool stuff coming up so please stop back again soon!
by BasiliskWrangler
July 28th, 2006, 12:20 pm
Forum: General Chat
Topic: Welcome!
Replies: 60
Views: 26150

That's really the magic of computers...why "dumb down" or simplify a complex action such as "firing an arrow in combat" by reducing it to a couple of dice rolls? A computer really doesn't mind juggling 20 different modifiers and a few statistical table lookups, and then just spitting out the results...
by BasiliskWrangler
July 28th, 2006, 11:21 am
Forum: General Chat
Topic: Poll...
Replies: 9
Views: 6393

Grayth: Welcome to the inner circle! ;)
by BasiliskWrangler
July 26th, 2006, 9:35 am
Forum: General Chat
Topic: Poll...
Replies: 9
Views: 6393

I'll let Gamezalot answer for himself, but I don't know how often he checks the boards since we're not officially open yet...so...yes, he's part of the team. He's a good friend and tester who has contributed greatly during the early design process of the game, so we also call him one of our Design C...
by BasiliskWrangler
July 24th, 2006, 3:59 pm
Forum: General Chat
Topic: Welcome!
Replies: 60
Views: 26150

A 1d20 roll gives a 5% increment of accuracy when you use it for percentile rolls, which is really what a ToHit roll is: what is the chance your attack will strike the enemy. We needed more accuracy for this roll due to all the modifiers we are applying, so we moved to a true percentile calculation ...