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by SpottedShroom
June 7th, 2010, 10:43 am
Forum: Eschalon: Book II
Topic: Axioms - Why they are great, and what more we want
Replies: 10
Views: 5552

Re: Axioms - Why they are great, and what more we want

There are certainly balance issues that make some axioms "better" than others. Some of the benefits are weak and/or short-term, while the drawbacks are almost all long-term. I find it interesting how your choice of axiom impacts your starting skill. I'm playing a melee fighter now and got stuck with...
by SpottedShroom
June 7th, 2010, 8:21 am
Forum: Eschalon: Book II
Topic: I'm so tough I don't have to eat (build spoilers)
Replies: 6
Views: 2496

I'm so tough I don't have to eat (build spoilers)

I'm working on my second play through, this time as a melee fighter. Since weapon skills improve combat ability faster than stat increases, I've been spending all my stat points on Endurance. I now gain one HP per turn, which is great for staying alive during fights, but also has some unusual conseq...
by SpottedShroom
June 7th, 2010, 8:13 am
Forum: Eschalon: Book II
Topic: What's missing??
Replies: 93
Views: 27308

Re: What's missing??

There's always the possibility of using click and hold. Several Mac apps use that as a substitute for right-click.
by SpottedShroom
June 7th, 2010, 8:03 am
Forum: Eschalon: Book II
Topic: Enemy Armor and ToHit Rates
Replies: 4
Views: 3981

Re: Enemy Armor and ToHit Rates

Indeed, this is great info. Might I ask how you came up with it? Also, has anyone thought much about efficiency of armor vs. dodge? Given the revelation posted elsewhere that DR is just the percent chance to take half damage, I can't see putting many points into armor skills. On the other hand, I be...
by SpottedShroom
June 7th, 2010, 7:57 am
Forum: Eschalon: Book II
Topic: The Orakur are WHAT?! (spoils)
Replies: 15
Views: 6450

Re: The Orakur are WHAT?! (spoils)

Yeah, I know what you mean. I don't really like mixing sci-fi with my fantasy genres. That said, it was at least a pretty minor part of Book II - yes, the whole plot revolves around The One and the Orakur, but you really only get one "grey" NPC, two computers to destroy, and a cut scene, all within ...
by SpottedShroom
June 7th, 2010, 6:55 am
Forum: Eschalon: Book II
Topic: Attack spell stats (spell list spoiler)
Replies: 13
Views: 10064

Re: Attack spell stats (spell list spoiler)

Huh. Yeah, go figure. I've seen at least one other person say the same thing, so I'll take you guys' word for it. Come to think of it, I'm not positive about some of the other types, either. I used Mass Boil against a bunch of creatures that ought to resist magic according to Slarty's list and none ...
by SpottedShroom
June 7th, 2010, 6:50 am
Forum: Eschalon: Book II
Topic: Eschalon info wiki
Replies: 9
Views: 4664

Re: Eschalon info wiki

True, compiling this would be a lot of effort, but I think it would be less than making a text file and keeping it up to date. With a wiki, everybody would be free to pitch in and make corrections/additions. The hypertext features would also be helpful. Randomizer's Strategy Central topic is really ...
by SpottedShroom
June 6th, 2010, 11:00 am
Forum: Eschalon: Book II
Topic: Eschalon info wiki
Replies: 9
Views: 4664

Eschalon info wiki

There's lot of great info about the games scattered around this message board, but a lot of it is hard to find. I'd love to work on setting up an organized source of information, and I think a wiki would be ideal. So, a few questions: 1. BasiliskWrangler, do you have any interest in hosting an offic...
by SpottedShroom
June 6th, 2010, 10:45 am
Forum: Eschalon: Book II
Topic: Spell Quota
Replies: 3
Views: 1577

Re: Spell Quota

I've been thinking about something like this, too. My mage always has Reveal Map up, and often has Gravedigger's Flame and Cat's Eyes up as well. It's not a big deal to prepare the spell from a hotkey when it runs out and re-cast it, but maybe we can do better :) I can see two possible ways to do it...
by SpottedShroom
June 5th, 2010, 9:34 pm
Forum: Eschalon: Book II
Topic: Attack spell stats (spell list spoiler)
Replies: 13
Views: 10064

Re: Attack spell stats (spell list spoiler)

That's the tier of spell - tier one costs 9 MP to cast at level 6, tier two 29, tier three 39.
by SpottedShroom
June 5th, 2010, 9:01 pm
Forum: Eschalon: Book II
Topic: Attack spell stats (spell list spoiler)
Replies: 13
Views: 10064

Attack spell stats (spell list spoiler)

I just finished my first play through with a mage character, and spent some time thinking about which attack spells are most useful. Since I'm a little anal retentive, here are the results of some calculations of spell efficiency: Spell Damage/MP # Targets Avg Dmg MP Cost Type ===== ========= ======...
by SpottedShroom
June 4th, 2010, 8:26 pm
Forum: Eschalon: Book II
Topic: What do you like best about Book II?
Replies: 22
Views: 6897

Re: What do you like best about Book II?

I really like the complexity of the character system, which makes it an interesting challenge to try to build the most effective character. I feel like not all builds are created equal, though - magic is pretty clearly more effective than the other options.
by SpottedShroom
June 4th, 2010, 8:23 pm
Forum: Eschalon: Book II
Topic: Book II Game Rules: Hit or Miss?
Replies: 16
Views: 6357

Re: Book II Game Rules: Hit or Miss?

I'm not sure that adding more restrictions really makes the game "harder" - it seems to me like the improved loot balances it out.
by SpottedShroom
June 4th, 2010, 8:21 pm
Forum: Eschalon: Book II
Topic: What's missing??
Replies: 93
Views: 27308

Re: What's missing??

A more interactive world, ala the Ultima series: more NPCs, more non-combat stuff to do, more interactive items. Of course, high levels of detail are difficult with a small development team, but hey, you asked.
by SpottedShroom
June 4th, 2010, 6:29 pm
Forum: Eschalon: Book II
Topic: Is Book II Easy or Hard??
Replies: 33
Views: 11024

Re: Is Book II Easy or Hard??

Playing as a pure mage I find things pretty easy. With high MP regen (2/turn currently) and the right spells, you can basically ignore major parts of the game. Create food + Draw water = ignore the food and drink rule Reveal map = ignore the cartography skill Dense nimbus + attack spells = ignore ar...