One more reason to release the source! /deadhorseBasiliskWrangler wrote: ↑April 29th, 2017, 3:05 pm At this point we have no plans to update the Eschalon games anymore, even if they become incompatible with modern hardware.
Search found 1305 matches
- April 29th, 2017, 9:30 pm
- Forum: Eschalon: Book I
- Topic: Many thanks to the developers of this game! ^_^
- Replies: 7
- Views: 10970
Re: Many thanks to the developers of this game! ^_^
- April 28th, 2017, 5:47 pm
- Forum: Eschalon: Book II
- Topic: Just got the Crux of fire, and can't find Korren
- Replies: 12
- Views: 9624
Re: Just got the Crux of fire, and can't find Korren
What are your active quests? Maybe you missed one of the in-between steps? Can you zip up a copy of your save file and post it here? Then we should be able to tell for sure what's wrong. If you click the version number of the game at the launch screen, it should tell you where your saved game files ...
- April 28th, 2017, 3:44 pm
- Forum: Eschalon: Book I
- Topic: Many thanks to the developers of this game! ^_^
- Replies: 7
- Views: 10970
Re: Many thanks to the developers of this game! ^_^
Glad you enjoyed it! Book II is significantly longer than Book I, so I'm not surprised you're still working through it. The popular opinion is that Book III is the shortest, but it has the most fan-made expansions. People have been typo-hunting on here for years, but I'm not surprised there are stil...
- April 27th, 2017, 3:47 pm
- Forum: Eschalon: Book I
- Topic: Mondering about the non skill books in game
- Replies: 3
- Views: 6244
Re: Mondering about the non skill books in game
You could pull the content out of the game files pretty easily, I think. One of the files in the Book I distribution is just a renamed zip file (is is still called datapak in Book I?). You can unzip it and look at the text files inside, one of which has the books in it.
- April 24th, 2017, 8:55 pm
- Forum: Eschalon: Book I
- Topic: some questions? from a newb?
- Replies: 6
- Views: 8558
Re: some questions? from a newb?
There's no way to move points once you've placed them. 5 in both of those skills is perfectly reasonable, though.
- April 21st, 2017, 6:26 pm
- Forum: Eschalon: Book I
- Topic: some questions? from a newb?
- Replies: 6
- Views: 8558
Re: some questions? from a newb?
Any end game character you can look up to? I think you're asking for an example of an end-game character. If so, check out the ones in this thread: http://basiliskgames.com/forums/viewtopic.php?t=707 Maybe start at the end since many of the early images are broken now, and people didn't start posti...
- April 17th, 2017, 7:12 pm
- Forum: Eschalon: Book I Support [Macintosh]
- Topic: Won't open - ERROR: gfx.pak missing
- Replies: 3
- Views: 21580
Re: Won't open - ERROR: gfx.pak missing
Hm. Unfortunately I don't have a Mac copy of Book I, but I have a few follow-up questions that may help us get closer to the problem. It looks like you're running version 1.06, which is the latest. Did you purchase it direct from Basilisk Games, or from a third party like Steam? What version of Mac ...
- March 30th, 2017, 5:02 pm
- Forum: Modding - Eschalon: Book III
- Topic: Engine ?
- Replies: 10
- Views: 19219
Re: Engine ?
As I mentioned above, there is a map editor, although it's not official. It's pretty full-featured.
- March 29th, 2017, 12:13 pm
- Forum: Modding - Eschalon: Book III
- Topic: Engine ?
- Replies: 10
- Views: 19219
Re: Engine ?
Namely, open sourcing means I lose all control over the software, and it will be impossible to protect the code form being re-skinned and re-sold as a new game. This bit doesn't have to be true. You can choose a non-commercial license for the code. And of course, I assume you wouldn't offer license...
- March 28th, 2017, 4:57 pm
- Forum: Modding - Eschalon: Book III
- Topic: Engine ?
- Replies: 10
- Views: 19219
Re: Engine ?
Some of the regulars around here have been asking about open-sourcing the engine for some time. I guess it couldn't hurt to ask again now. How's about it, BW?
- March 27th, 2017, 4:51 pm
- Forum: Modding - Eschalon: Book III
- Topic: Engine ?
- Replies: 10
- Views: 19219
Re: Engine ?
The only way I'm aware of anyone creating mods is by building new maps with xolotl's editor . In Book I/II, you can only make "savegame mods," which are most safely applied just after creating a new character but also give you the ability to make custom items. In Book III, we got official mod suppor...
- March 23rd, 2017, 1:28 pm
- Forum: Eschalon: Book II
- Topic: Staircase to Thieves doesn't work.
- Replies: 2
- Views: 5910
Re: Staircase to Thieves doesn't work.
If you post a saved game here, we should be able to tell if it's your save or your game.
- March 20th, 2017, 4:47 pm
- Forum: Eschalon: Book II
- Topic: Jack of all trades challenge
- Replies: 2
- Views: 5893
Re: Jack of all trades challenge
That's my recollection as well. You need to get the skills on your character sheet, pre-item bonus. Books and trainers definitely work.
- March 17th, 2017, 12:33 pm
- Forum: Modding - Eschalon: Book III
- Topic: The Sanctum: Mod for powerful wizards
- Replies: 88
- Views: 70043
Re: The Sanctum: Mod for powerful wizards
The solution to "See Remotely" is
- March 15th, 2017, 2:58 pm
- Forum: GameTalk
- Topic: Kingdoms & Castles
- Replies: 8
- Views: 10039
Re: Kingdoms & Castles
Any idea whether it's real-time or turn-based/pauseable while you queue up actions?