Search found 1305 matches

by SpottedShroom
April 29th, 2017, 9:30 pm
Forum: Eschalon: Book I
Topic: Many thanks to the developers of this game! ^_^
Replies: 7
Views: 10970

Re: Many thanks to the developers of this game! ^_^

BasiliskWrangler wrote: April 29th, 2017, 3:05 pm At this point we have no plans to update the Eschalon games anymore, even if they become incompatible with modern hardware.
One more reason to release the source! /deadhorse
by SpottedShroom
April 28th, 2017, 5:47 pm
Forum: Eschalon: Book II
Topic: Just got the Crux of fire, and can't find Korren
Replies: 12
Views: 9624

Re: Just got the Crux of fire, and can't find Korren

What are your active quests? Maybe you missed one of the in-between steps? Can you zip up a copy of your save file and post it here? Then we should be able to tell for sure what's wrong. If you click the version number of the game at the launch screen, it should tell you where your saved game files ...
by SpottedShroom
April 28th, 2017, 3:44 pm
Forum: Eschalon: Book I
Topic: Many thanks to the developers of this game! ^_^
Replies: 7
Views: 10970

Re: Many thanks to the developers of this game! ^_^

Glad you enjoyed it! Book II is significantly longer than Book I, so I'm not surprised you're still working through it. The popular opinion is that Book III is the shortest, but it has the most fan-made expansions. People have been typo-hunting on here for years, but I'm not surprised there are stil...
by SpottedShroom
April 27th, 2017, 3:47 pm
Forum: Eschalon: Book I
Topic: Mondering about the non skill books in game
Replies: 3
Views: 6244

Re: Mondering about the non skill books in game

You could pull the content out of the game files pretty easily, I think. One of the files in the Book I distribution is just a renamed zip file (is is still called datapak in Book I?). You can unzip it and look at the text files inside, one of which has the books in it.
by SpottedShroom
April 24th, 2017, 8:55 pm
Forum: Eschalon: Book I
Topic: some questions? from a newb?
Replies: 6
Views: 8558

Re: some questions? from a newb?

There's no way to move points once you've placed them. 5 in both of those skills is perfectly reasonable, though.
by SpottedShroom
April 21st, 2017, 6:26 pm
Forum: Eschalon: Book I
Topic: some questions? from a newb?
Replies: 6
Views: 8558

Re: some questions? from a newb?

Any end game character you can look up to? I think you're asking for an example of an end-game character. If so, check out the ones in this thread: http://basiliskgames.com/forums/viewtopic.php?t=707 Maybe start at the end since many of the early images are broken now, and people didn't start posti...
by SpottedShroom
April 17th, 2017, 7:12 pm
Forum: Eschalon: Book I Support [Macintosh]
Topic: Won't open - ERROR: gfx.pak missing
Replies: 3
Views: 21580

Re: Won't open - ERROR: gfx.pak missing

Hm. Unfortunately I don't have a Mac copy of Book I, but I have a few follow-up questions that may help us get closer to the problem. It looks like you're running version 1.06, which is the latest. Did you purchase it direct from Basilisk Games, or from a third party like Steam? What version of Mac ...
by SpottedShroom
March 30th, 2017, 5:02 pm
Forum: Modding - Eschalon: Book III
Topic: Engine ?
Replies: 10
Views: 19219

Re: Engine ?

As I mentioned above, there is a map editor, although it's not official. It's pretty full-featured.
by SpottedShroom
March 29th, 2017, 12:13 pm
Forum: Modding - Eschalon: Book III
Topic: Engine ?
Replies: 10
Views: 19219

Re: Engine ?

Namely, open sourcing means I lose all control over the software, and it will be impossible to protect the code form being re-skinned and re-sold as a new game. This bit doesn't have to be true. You can choose a non-commercial license for the code. And of course, I assume you wouldn't offer license...
by SpottedShroom
March 28th, 2017, 4:57 pm
Forum: Modding - Eschalon: Book III
Topic: Engine ?
Replies: 10
Views: 19219

Re: Engine ?

Some of the regulars around here have been asking about open-sourcing the engine for some time. I guess it couldn't hurt to ask again now. How's about it, BW?
by SpottedShroom
March 27th, 2017, 4:51 pm
Forum: Modding - Eschalon: Book III
Topic: Engine ?
Replies: 10
Views: 19219

Re: Engine ?

The only way I'm aware of anyone creating mods is by building new maps with xolotl's editor . In Book I/II, you can only make "savegame mods," which are most safely applied just after creating a new character but also give you the ability to make custom items. In Book III, we got official mod suppor...
by SpottedShroom
March 23rd, 2017, 1:28 pm
Forum: Eschalon: Book II
Topic: Staircase to Thieves doesn't work.
Replies: 2
Views: 5910

Re: Staircase to Thieves doesn't work.

If you post a saved game here, we should be able to tell if it's your save or your game.
by SpottedShroom
March 20th, 2017, 4:47 pm
Forum: Eschalon: Book II
Topic: Jack of all trades challenge
Replies: 2
Views: 5893

Re: Jack of all trades challenge

That's my recollection as well. You need to get the skills on your character sheet, pre-item bonus. Books and trainers definitely work.
by SpottedShroom
March 17th, 2017, 12:33 pm
Forum: Modding - Eschalon: Book III
Topic: The Sanctum: Mod for powerful wizards
Replies: 88
Views: 70043

Re: The Sanctum: Mod for powerful wizards

The solution to "See Remotely" is
[+] SPOILER
stand in the north corner of the room and cast Supernova. High-enough level Reveal Map will show a red dot next to a green dot off the screen in that direction. Red = powder keg and green = switch, so blow the one with Supernova and you flip the other.
by SpottedShroom
March 15th, 2017, 2:58 pm
Forum: GameTalk
Topic: Kingdoms & Castles
Replies: 8
Views: 10039

Re: Kingdoms & Castles

Any idea whether it's real-time or turn-based/pauseable while you queue up actions?