Warning: very long post ahead.
Thoughts about ME3’s final sequences – choices and consequences
I had some thoughts about the final stages of the game. I liked the ending, but I wanted it to have more information on the choices the protagonist (=players) made throughout the entire series. I’d like to ...
Search found 80 matches
- March 10th, 2012, 12:47 pm
- Forum: General Chat
- Topic: About Mass Effect 3...
- Replies: 0
- Views: 5196
- February 8th, 2012, 5:58 pm
- Forum: General Chat
- Topic: Mech Fans - Check out Hawken.
- Replies: 6
- Views: 7303
Re: Mech Fans - Check out Hawken.
from their websiteHow much will it cost?
Hawken will be a downloadable free-to-play title. Yes, you can play for free. There will be in game purchases that will allow greater customization and more weapon variety.
Riddle solved

- December 29th, 2011, 3:56 am
- Forum: Eschalon: Book III
- Topic: Isn't it too late for suggestions?
- Replies: 6
- Views: 3981
Re: Isn't it too late for suggestions?
I'm not referring to your naval adventures proposition, but I get the constant feel that many users suggest things for the sake of suggesting something that nobody else has posted before (yay first suggestion yay!) or because they've seen it somewhere else, totally ignoring the current game ...
- December 29th, 2011, 3:46 am
- Forum: Eschalon: Book III
- Topic: Fatigue would increase the body management strategy
- Replies: 15
- Views: 9527
Re: Fatigue would increase the body management strategy
I would go for one more side bar, maximum. There are lots of side-stats who would increase game strategy: Tireness, sanity, overall mood, days without taking a bath/backrub etc. But please do keep in mind that too many "crippling" bars in a game make it more look like a Sim game, not an RPG.
There ...
There ...
- December 29th, 2011, 3:33 am
- Forum: Eschalon: Book III
- Topic: 'Wishlist' Focus: Creatures You'd Like To See in Book III
- Replies: 29
- Views: 15710
Re: 'Wishlist' Focus: Creatures You'd Like To See in Book II
Hmmm...monsters...
Rust monsters
Liches
Will 'o' wisps
Alien abominations
Golems-Gargoyles
Invisible stalkers
Gorgons
Basilisks
..And definitely NOT Orcs/Elves. Not again.
Rust monsters
Liches
Will 'o' wisps
Alien abominations
Golems-Gargoyles
Invisible stalkers
Gorgons
Basilisks
..And definitely NOT Orcs/Elves. Not again.
- December 26th, 2011, 6:16 am
- Forum: Eschalon: Book III
- Topic: Isn't it too late for suggestions?
- Replies: 6
- Views: 3981
Isn't it too late for suggestions?
I see many interesting posts for many things like wishes and ideas. But at some point we should all take into account the fact that the game should have been under development for some time now. If that's the case, it means that many user requests/ideas are quite pointless, because programmers don't ...
- March 24th, 2011, 12:21 pm
- Forum: General Chat
- Topic: A little something I'm working on
- Replies: 2
- Views: 2525
Re: A little something I'm working on
Use Poser for animating characters. It's slow and buggy and crashes all the time, but you can get the job done.
For the AI: Game Maker has some built-in functions like pathfinding for example. But creating an AI and over 800 frames of animation and making them work together requires some work. Here ...
For the AI: Game Maker has some built-in functions like pathfinding for example. But creating an AI and over 800 frames of animation and making them work together requires some work. Here ...
- March 13th, 2011, 7:28 pm
- Forum: General Chat
- Topic: A little something I'm working on
- Replies: 2
- Views: 2525
A little something I'm working on
It's a combat system for a game I'm making. Lots of animations and possible moves for both the AI and the player. I was inspired by Mass Effect 2 :)
http://www.youtube.com/watch?v=Iaazs5avTXs
It's still in early development. No fancy graphics yet, and sprites were rendered in poser in Preview mode ...
http://www.youtube.com/watch?v=Iaazs5avTXs
It's still in early development. No fancy graphics yet, and sprites were rendered in poser in Preview mode ...
- November 23rd, 2010, 3:38 am
- Forum: Eschalon: Book III
- Topic: COMPREHENSIVE Book III 'Wishlist' (List form)
- Replies: 169
- Views: 97449
Re: COMPREHENSIVE Book III 'Wishlist' (List form)
I'm copying this from an older thread.
Identified items stay identified. Why having to pay a merchant 10 times to identify a simple piece of dried meat? If this upsets the Lore skill balace, there are 2 ways to rectify this: a) Powerful unID'd items should always need identification if one fails ...
Identified items stay identified. Why having to pay a merchant 10 times to identify a simple piece of dried meat? If this upsets the Lore skill balace, there are 2 ways to rectify this: a) Powerful unID'd items should always need identification if one fails ...
- November 18th, 2010, 10:01 am
- Forum: General Chat
- Topic: Metal Venture
- Replies: 7
- Views: 5950
Re: Metal Venture
IndieDB is running the Indie of the Year 2010 competition. So, if you like the game, you can vote for it!
http://www.indiedb.com/games/metal-venture
http://www.indiedb.com/games/metal-venture
- September 30th, 2010, 10:16 am
- Forum: Eschalon: Book II
- Topic: BOOK II Complete SPELL List (Definite Spoilers!)
- Replies: 3
- Views: 35200
Re: BOOK II Complete SPELL List (Definite Spoilers!)
And to think I played it twice without casting a single spell...this list makes me want to play again as a wizard 

- September 30th, 2010, 10:14 am
- Forum: General Chat
- Topic: Metal Venture
- Replies: 7
- Views: 5950
Re: Metal Venture
Thank you,
The game will be featured in the next issue of Computerbild Spiele, a german PC Magazine, according to an email I received. Also, it made it into Softpedia, and I didn't even apply
The game will be featured in the next issue of Computerbild Spiele, a german PC Magazine, according to an email I received. Also, it made it into Softpedia, and I didn't even apply

- August 28th, 2010, 10:38 am
- Forum: General Chat
- Topic: Metal Venture
- Replies: 7
- Views: 5950
Re: Metal Venture
Game Maker 7. 3D renders and graphics in general were made with Poser 7 and Bryce 6. Also used Photoshop CS2.BasiliskWrangler wrote:I just gave this a whirl- very nice! What did you use to make this?
NoDonleon wrote:you think about doin'g a version for mac too?

- August 27th, 2010, 1:36 pm
- Forum: General Chat
- Topic: Metal Venture
- Replies: 7
- Views: 5950
Metal Venture
Greetings,
After a year and a half in development, Metal Venture is finally ready. It's the largest project I've worked on so far. This game is a top-down shooter, inspired from the Robokill flash game, but different in many ways. A world with a story, consisting of 9 levels is included ...
After a year and a half in development, Metal Venture is finally ready. It's the largest project I've worked on so far. This game is a top-down shooter, inspired from the Robokill flash game, but different in many ways. A world with a story, consisting of 9 levels is included ...
- August 25th, 2010, 12:31 pm
- Forum: General Chat
- Topic: Eschalon: Book II music and another flash game
- Replies: 4
- Views: 3205
Re: Eschalon: Book II music and another flash game
Understood. I thought that it was "yours".BasiliskWrangler wrote:That particular track is not "ours". It is a royalty-free track, so it is likely you'll hear it used in other games.