Search found 1464 matches

by Randomizer
December 4th, 2014, 6:47 pm
Forum: Eschalon: Book III
Topic: Your favourite Eschalon game?
Replies: 5
Views: 2149

Re: Your favourite Eschalon game?

Book 2 was the most overall fun. Book 3 had better game mechanics, but its shortness made it hard to use the skills properly since once you got them at a really useful level then the game ended. Out of all the games it felt like there should be more to see and kill. Book 1 was nice, but being able t...
by Randomizer
October 28th, 2014, 12:46 am
Forum: General Chat
Topic: Fans of Basilisk Games: What's Next?
Replies: 12
Views: 6256

Re: Fans of Basilisk Games: What's Next?

Congratulations on finding a way to survive lower sales. We've got a chance to play more of your games instead of reading messages that the next game will come out on an even later date like some companies.
by Randomizer
September 22nd, 2014, 1:05 pm
Forum: Eschalon: Book III
Topic: ESCHALON TRILOGY - Q&A (SPOILERS)
Replies: 86
Views: 18941

Re: ESCHALON TRILOGY - Q&A (SPOILERS)

The world of Eschalon is literally filled with side stories, lore, and history that never made it into the games. If Eschalon was actually a trilogy of real books, then I could address some of this somewhere in the text, but as a video game I just can't put it all in there. I am just one person- it...
by Randomizer
September 9th, 2014, 11:55 am
Forum: Eschalon: Book III
Topic: ESCHALON TRILOGY - Q&A (SPOILERS)
Replies: 86
Views: 18941

Re: ESCHALON TRILOGY - Q&A (SPOILERS)

Baizel was just going to wait out the rebuilding period while nature reclaimed the humanized portion of the world. This was a cyclical part of nature vs humans and had happened before where some cataclysm had restored the balance by reducing humans.
by Randomizer
September 5th, 2014, 12:32 am
Forum: Eschalon: Book II
Topic: Bronze Gloves - Can't Find
Replies: 6
Views: 1779

Re: Bronze Gloves - Can't Find

Random loot or buy it from a merchant in the early part of the game with Port K being the last place that might get it. The higher level you get, the less likely it will be in random loot in a container or dropped.
by Randomizer
August 18th, 2014, 6:01 pm
Forum: Modding - Eschalon: Book III
Topic: Book III Mod: The Mystery of Rockhammer Mine
Replies: 57
Views: 17420

Re: Book III Mod: The Mystery of Rockhammer Mine

The golem wouldn't advance past the gate so you could stand back and attack at distance. Especially if you have the strength to move some powder kegs to the right spots and the patience to wait for him to be near them.
by Randomizer
July 12th, 2014, 10:59 am
Forum: Eschalon: Book III
Topic: Opinions on Book III (SPOILERS)
Replies: 31
Views: 6329

Re: Opinions on Book III (SPOILERS)

Or being caught camping in the middle of a fierce thunderstorm in the black of night and scrambling to defend myself when I can't see, can't light a torch, and can't shoot my bow straight. Mine was in Book II when I finally got the torch to light only to see slimes coming at my level 3 character. T...
by Randomizer
July 4th, 2014, 7:51 pm
Forum: Eschalon: Book II
Topic: Where did your character purchase the cabin?
Replies: 3
Views: 1327

Re: Where did your character purchase the cabin?

I always figured the cabin was abandoned since it was so far outside of town. Or maybe you killed the previous owner and no one objected to the ownership change.
by Randomizer
July 2nd, 2014, 11:45 am
Forum: Eschalon: Book III
Topic: Foraging Info (SPOILERS)
Replies: 12
Views: 3481

Re: Foraging Info (SPOILERS)

Higher repair levels are needed for the heavy armor materials and upper end of light armor materials. But it still doesn't take that much, maybe 3 or 4 levels.
by Randomizer
July 1st, 2014, 8:59 pm
Forum: Eschalon: Book III
Topic: Foraging Info (SPOILERS)
Replies: 12
Views: 3481

Re: Foraging Info (SPOILERS)

BW added the ingredients for Healing Elixir to containers in the first few zones so getting them from foraging isn''t that big of a problem. Also by Moonrise you can find a few more key ingredients to deal with disease. This gives you time to find enough money to train. You can train for 8 levels, u...
by Randomizer
June 25th, 2014, 7:46 pm
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 18494

Re: Semi-official bug tracking thread (SPOILERS)

Interesting! I did some testing, and it looks like three recipes are affected: Charm Cloud, Toxic Aura, and Demon Oil. You get around between 8 and 16 doses of Charm Cloud, between 8 and 11 of Toxic Aura, and 1 or 2 of Demon Oil. I would believe that the Demon Oil thing is a intentional change to m...
by Randomizer
June 12th, 2014, 9:17 pm
Forum: Eschalon: Book III
Topic: HAS ANYONE ELSE SEEN...
Replies: 2
Views: 1725

Re: HAS ANYONE ELSE SEEN...

I've seen it and depending on your cartography level it will appear in the automap.
by Randomizer
June 2nd, 2014, 7:12 pm
Forum: Eschalon: Book III
Topic: widgets
Replies: 12
Views: 3151

Re: widgets

Go north and alternate with going east until you reach the lava field and decide whether to find and remove traps or walk on lava to reach the other side to get to 1. Then it is proceed east along the path to reach a lever to open the portcullis that you passed to get there. Just remember the monste...
by Randomizer
May 31st, 2014, 12:42 pm
Forum: Eschalon: Book III
Topic: Fathamurk questions in light of Book III
Replies: 3
Views: 1643

Re: Fathamurk questions in light of Book III

It is possible that Fathamurk was built by a different group of Orakur that either were trying to fix a mistake caused by the first group or they overshot the timeline even more and were using this site to fix the ship and jump closer to the correct time. The second reason makes more sense and expla...
by Randomizer
May 8th, 2014, 11:48 am
Forum: Eschalon: Book II
Topic: Getting Ambergris or Willow Bark in Late Game
Replies: 3
Views: 1553

Re: Getting Ambergris or Willow Bark in Late Game

The alternative is to keep checking the shops every 7 days when they restock for desired ingredients and sell off the ones you don't need from foraging.