Search found 3777 matches

by BasiliskWrangler
August 24th, 2006, 6:41 am
Forum: General Chat
Topic: GFX by me
Replies: 24
Views: 24267

I see potential there, Sanctus. Good job and keep practicing!
by BasiliskWrangler
August 23rd, 2006, 9:33 am
Forum: GameTalk
Topic: Combat in crpgs
Replies: 15
Views: 14595

Good Poll, Metatron! I voted Pure Turn Based. What I've discovered is that even the term turn based has a slightly different expectation depending on who you ask. Look up turn based on Wikipedia and they point out the many variations of turn-based games mechanics that are out there. It has been impl...
by BasiliskWrangler
August 22nd, 2006, 7:53 pm
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

Sanctus: Yes, you can pretty much go anywhere in the world from the very start of the game...that means you can easily encounter creatures beyond your combat ability. (edit) Yes, quest completion generally pays more XP than combat when sticking to the main quest. But for people who venture out and j...
by BasiliskWrangler
August 22nd, 2006, 8:51 am
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

Old-school: combat and quest completion.
by BasiliskWrangler
August 22nd, 2006, 8:26 am
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

You can gain XP from many of your actions and sources within the game. In the particular instance I mentioned, there is no right or wrong way to handle that dialogue. Diplomacy is just one method, so extra XP is not rewarded just because you choose to go that route.
by BasiliskWrangler
August 22nd, 2006, 7:00 am
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

Definitely! Free exploration is a big part of the game. Some parts of the world even exists for "no reason"...meaning, no quest or part of the storyline requires you to visit there. Players will be rewarded for wandering off the beaten path. There are environments that exist beyond what ha...
by BasiliskWrangler
August 21st, 2006, 9:20 pm
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

Sanctus: You don't manually analyze objects in the game. Clicking on an object tells you what it is and it's apparent condition. If it is trapped, your "spot hidden" ability is checked to see if you actually see the trap or not. If you don't see a trap, your charcater will assume it's safe...
by BasiliskWrangler
August 21st, 2006, 9:05 pm
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

This is old-school RPGing, so combat is a big part of the gameplay. But it's not hack-n-slash...E:B1 isn't a Dungeon Siege railroad venture filled with sword fodder. You can gain skills that will help you avoid combat (through stealth) and if you were careful you could get pretty far without fightin...
by BasiliskWrangler
August 21st, 2006, 2:15 pm
Forum: Eschalon: Book I
Topic: Character Graphics
Replies: 2
Views: 4713

Yes, your on-screen character changes in appearance. We haven't given every single weapon and piece of armor a unique graphic, but there's enough variation for you to see changes between major equipment swaps.
by BasiliskWrangler
August 21st, 2006, 1:14 pm
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

Combat is turn based point-and-click. When you click the mouse button on a hostile creature, an attack is assumed and all the rolls are made. The outcome of your turn and the enemy's response is calculated instantly and played out. Yes, there are combat options. Besides the standard attack, each Cla...
by BasiliskWrangler
August 21st, 2006, 11:10 am
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

Here's the definitive answer on where we are at: The engine is essentially "feature complete", but if a cool idea comes our way we might still try to stick it in there. However the bulk of the coding is done. Right now we are cranking out content...maps, quests and graphics. We are still f...
by BasiliskWrangler
August 21st, 2006, 9:01 am
Forum: Eschalon: Book I
Topic: Adventure elements
Replies: 6
Views: 6643

Q&A thread makes sense to me....
by BasiliskWrangler
August 21st, 2006, 6:29 am
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 291929

Q&A - Ask a question, Get an answer

As several members have mentioned, a general Q&A thread is probably needed to keep the forums a little cleaner. This thread should be questions only. Comments, suggestions, or ideas should be in another thread. When possible, we will point to the answer as it exists elsewhere (existing interview...
by BasiliskWrangler
August 20th, 2006, 1:55 pm
Forum: Eschalon: Book I
Topic: OOPS!! Interface and Cartography discussion....
Replies: 40
Views: 29592

Yes, that "to" has already been changed to "too". I just caught that. {edit} Screenshot updated, 7th revision GUI, ver 2.
by BasiliskWrangler
August 20th, 2006, 1:21 pm
Forum: Eschalon: Book I
Topic: OOPS!! Interface and Cartography discussion....
Replies: 40
Views: 29592

The interface has shrunk a bit since the last round of screenshots. Specifically, we've trimmed away the unused top and left framing. Here's an exclusive forum-only screenshot of the updated GUI. Yes, the interface is still undergoing changes and will probably continue to change all the up until the...