Search found 169 matches

by Prismatic Maelstrom
April 27th, 2016, 5:34 am
Forum: GameTalk
Topic: Emerge: Cities of the Apocalypse
Replies: 59
Views: 85888

Re: Emerge: Cities of the Apocalypse

http://steamcommunity.com/app/457600/discussions/

Brace yourself for moronic comments and try not to take it personally. I wish you success tonight. :)
by Prismatic Maelstrom
April 23rd, 2016, 5:07 pm
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

Yes, I have found all three shaped runes. I am not quite sure if I recall correctly, but I think the square shaped rune can be found in the northwest map of Balrum, somewhere near the southeast side of the lake (there is a small ruin nearby and it definitely contains a shaped rune). That would be t...
by Prismatic Maelstrom
April 23rd, 2016, 4:30 pm
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

Where did you get those large bags? They are known as "Krampus Bag of Holding" in the game and unfortunately I cannot remember where I found the recipe from. I'm sure I found it before leaving Darkwood though. Did you come across the Square Shaped Rune while playing? I've asked on the Ste...
by Prismatic Maelstrom
April 23rd, 2016, 4:12 am
Forum: Modding - Eschalon: Book III
Topic: My Old Mod Idea
Replies: 4
Views: 13724

Re: My Old Mod Idea

As I remember to trade with a merchant you have to initiate dialogue. Clicking the appropriate response opens the merchant window and leaving this window resumes dialogue. I believe you could use a script to miss the beginning dialogue but is there a way to cut the dialogue out completely?
by Prismatic Maelstrom
April 22nd, 2016, 4:08 am
Forum: Modding - Eschalon: Book III
Topic: My Old Mod Idea
Replies: 4
Views: 13724

My Old Mod Idea

I hope I can explain this properly and generate a little discussion. Imagine a mod where your character starts in a village or town and you do "quests" that you find on noticeboards. Instead of travelling to a particular location, you are taken there until the completion of that quest. Whe...
by Prismatic Maelstrom
April 20th, 2016, 3:39 pm
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

http://s31.postimg.org/ijsatmzcn/20160420212439_1.jpg Just finished the game. It took me 96 hours to reach the credits and I explored everywhere. Balrum starts off well but slowly goes down in quality after you leave Darkwood. This game could have greatly benefited from reducing the number of locat...
by Prismatic Maelstrom
April 14th, 2016, 9:13 am
Forum: GameTalk
Topic: Emerge: Cities of the Apocalypse
Replies: 59
Views: 85888

Re: Emerge: Cities of the Apocalypse

How many achievements and trading cards?
by Prismatic Maelstrom
April 1st, 2016, 5:03 am
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

I've played just over 45 hours on this having explored all four areas of Darkwood. Most of the interesting locations are marked on your map and most of my exploration has unfortunately just been encountering hostile creatures which dragged on a bit. I hope the next area isn't another forest! I found...
by Prismatic Maelstrom
March 21st, 2016, 8:07 am
Forum: GameTalk
Topic: Another isometric, turn-based, old-school RPG
Replies: 10
Views: 20260

Re: Another isometric, turn-based, old-school RPG

Hello, Is there a place that I can buy the Antharion soundtrack? I was not a backer on Kickstarter but would like to acquire the soundtrack. And what is happening at Orphic Software, you seem to have disappeared. It would be a shame if this was your only game. Thank you, Paul. Hey Paul, unfortunate...
by Prismatic Maelstrom
March 12th, 2016, 10:34 am
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

BasiliskWrangler wrote:Wish I had some free time to give it a play through.
Perhaps you could do some R&D like you did with Fallout 4? :wink:
by Prismatic Maelstrom
March 12th, 2016, 10:30 am
Forum: GameTalk
Topic: Emerge: Cities of the Apocalypse
Replies: 59
Views: 85888

Re: Emerge: Cities of the Apocalypse

Well done. :) Will buy straight away when available.
by Prismatic Maelstrom
March 11th, 2016, 7:16 am
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

Regenerated mana from wisdom gives back 50% more mana when not in combat. During combat mana regeneration has not changed! New patch out and this is a very welcome change for my spellcaster. This is the sort of independent developer that you want to support. I'm about to enter the Necromancer's Tow...
by Prismatic Maelstrom
March 6th, 2016, 10:21 am
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

http://s24.postimg.org/91xru7uyp/Balrum_Cheese.jpg http://s9.postimg.org/bf5dnad2j/Balrum_Home.jpg As a spellcaster you can see I have mastered the art of running round in circles! Haven't bothered with farming yet as food is plentiful. Don't have to steal from Ida's farm now. Running out of mana a...
by Prismatic Maelstrom
March 3rd, 2016, 6:05 pm
Forum: GameTalk
Topic: Knights of the Chalice
Replies: 19
Views: 31781

Re: Knights of the Chalice

Heroic Fantasy Games have released their first video of KOTC II. The fireball spell animation is nice.
by Prismatic Maelstrom
March 3rd, 2016, 6:01 pm
Forum: GameTalk
Topic: Balrum
Replies: 33
Views: 53764

Re: Balrum

Bought the game yesterday and played for a handful of hours today. Interesting but very overwhelming for me so far. Still in the beginning village exploring, talking to the residents and stealing from them when they aren't looking. I briefly tried combat with a rat that for some reason was able to c...