Search found 733 matches

by xolotl
May 4th, 2014, 10:19 am
Forum: Modding - Eschalon: Book III
Topic: And yet more needs from me...
Replies: 2
Views: 9508

Re: And yet more needs from me...

I just finished my 9th go round, this time with the new mods. And was so close to the end that I got carried away selling my stuff. I sold the danged ring from Edgar's vault before getting my loot and Bittersting. Can anyone tell me or help me get this ring back? I have a saved game right before he...
by xolotl
May 1st, 2014, 8:34 am
Forum: Eschalon: Book III
Topic: Would you purchase the soundtrack if it was available?
Replies: 23
Views: 37587

Re: Would you purchase the soundtrack if it was available?

I'd be in for something like $10 USD, though it might depend on the length. For a single album's worth of material, $10 is usual for digital-only stuff.
by xolotl
April 30th, 2014, 1:32 pm
Forum: Eschalon: Book III
Topic: Prefixes / Suffixes for special weapons/armor
Replies: 4
Views: 5341

Re: Prefixes / Suffixes for special weapons/armor

Actually, Epic Intellectus I've seen from the weapon vendor in Macross Point. I believe that's +4 intelligence. Yeah, I didn't mean to imply that they were all modifiers that I hadn't seen - I'd say at least half were familiar to me. From my notes when I was looking into it, I know for sure that I'...
by xolotl
April 30th, 2014, 12:23 am
Forum: Eschalon: Book III
Topic: Prefixes / Suffixes for special weapons/armor
Replies: 4
Views: 5341

Prefixes / Suffixes for special weapons/armor

So I'd been digging around in the Eschalon binary to make sure I knew about all possible materials on items, and noticed that there seems to be a bunch of special prefixes for weapons/armor which don't actually appear in-game. Or at least, there's a bunch I don't remember seeing, anyway. So, here's ...
by xolotl
April 29th, 2014, 2:28 pm
Forum: Eschalon: Book III
Topic: Grammar and Spelling Mistakes - Part I
Replies: 21
Views: 19217

Re: Grammar and Spelling Mistakes - Part I

Hey there - one more potential hard-coded typo might be the use of a "smart" apostrophe in the title of "A Bar Brawler's Guide." All the other apostrophes used in items are regular ASCII apostrophes, but the one in A Bar Brawler's Guide is of the sort very commonly found on Windo...
by xolotl
April 29th, 2014, 2:25 pm
Forum: Modding - Eschalon: Book III
Topic: Filling containers
Replies: 8
Views: 15420

Re: Filling containers

These two should be considered "typos"/"bugs" (the second one definitely is...). But the first one (the "A Bar Brawler's Guide" one) should be considered a "typo"/"bug" too - hopefully someone can pass this along to PM (or SS), if they haven't disco...
by xolotl
April 29th, 2014, 12:25 pm
Forum: Modding - Eschalon: Book III
Topic: Filling containers
Replies: 8
Views: 15420

Re: Filling containers

So, after some more experimentation, I've confirmed that for global map files, the only valid items you can specify are what's exactly written inside general_items.csv. I don't think that's been generally shared here, so I've uploaded it on my site (I assume that BW won't mind) - http://apocalyptech...
by xolotl
April 27th, 2014, 11:20 pm
Forum: Modding - Eschalon: Book III
Topic: Filling containers
Replies: 8
Views: 15420

Re: Filling containers

I actually tried "Raven's Heart". Came up widget(Raven's Heart). I will try some of the others and see what I get. Thanks Tried others and they do the same.... widget(plumpcot), picture is the widget gear for all. This must be a default. Both "Raven's Heart" and "Plumpcot&q...
by xolotl
April 27th, 2014, 9:09 pm
Forum: Modding - Eschalon: Book III
Topic: Filling containers
Replies: 8
Views: 15420

Re: Filling containers

Yes these are global maps. Sounds like I would have to create different map type and save into slot areas to get individual items listed. Hoping there will be an addition to add this functionality in the future. You should , certainly, be able to specify quite a few items in global map containers a...
by xolotl
April 27th, 2014, 8:29 pm
Forum: Modding - Eschalon: Book III
Topic: Filling containers
Replies: 8
Views: 15420

Re: Filling containers

On the macOS version of the utilities containers do not get the clickable edit for entering items. There is just a line to enter text and although "random" works no other object title works, it just comes up Widget. When I go and look at other maps the clickable edit line is there. Is thi...
by xolotl
April 24th, 2014, 10:55 am
Forum: Eschalon: Book III
Topic: More questions that might be spoilers... please help
Replies: 25
Views: 16294

Re: More questions that might be spoilers... please help

Well, I am old and maybe losing my memory at times but wasn't touching the gate what activated the code lock window? That is what I recall. I haven't entered a code since 2 days ago trying to fathom the clue, but when I touch the gate now, nothing happens, just cold stone... Ah, no - I just checked...
by xolotl
April 23rd, 2014, 9:58 pm
Forum: Eschalon: Book III
Topic: More questions that might be spoilers... please help
Replies: 25
Views: 16294

Re: More questions that might be spoilers... please help

I was back at the temple gateway but now have no "code" entry any more. Is there a limit on how many times before it never appears again? You actually should only have to put in the code once, and then the necessary stuff should remain open for the rest of the game. Is there some area tha...
by xolotl
April 23rd, 2014, 1:58 pm
Forum: Eschalon: Book III
Topic: More questions that might be spoilers... please help
Replies: 25
Views: 16294

Re: More questions that might be spoilers... please help

Calathon wrote:Moonrise Temple code? Tricky riddle? Did I miss something? Could someone please enlighten me?
I'd assumed it was a question relating to this mod, which features both a code and a riddle of sorts to figure out the code. :)
by xolotl
April 22nd, 2014, 10:23 pm
Forum: Eschalon: Book III
Topic: More questions that might be spoilers... please help
Replies: 25
Views: 16294

Re: More questions that might be spoilers... please help

1.) What actually does the potion "keensight" do for a wizard? Keensight enhances your ToHit rating, which is actually most useful for characters using physical means of attack. It actually wouldn't do much for a Wizard who attacks via primarily magical means. 3.) If I choose Preset locks...
by xolotl
April 21st, 2014, 12:39 pm
Forum: Eschalon: Book III
Topic: Semi-official bug tracking thread (SPOILERS)
Replies: 89
Views: 119041

Re: Semi-official bug tracking thread (SPOILERS)

I think someone else reported this issue in one of the OS-specific 'bugs' forums - but, yeah, "s" is supposed to bring up the Character Stats window, and I think it's wrong in the general.cfg file where it's listed as "z" (and "z", as you said, is supposed to bring up ...