Search found 39 matches
- May 9th, 2015, 3:53 am
- Forum: GameTalk
- Topic: Pillars of Eternity
- Replies: 13
- Views: 20782
Re: Pillars of Eternity
Graphics is awesome, but the gameplay is 3/10 because of the utterly catastrophic combat solution they use and it becomes apparent when fighting with a full party and lots of monsters its a chaotic mess, IMO. I can't make myself to play this game even after the patches. Maybe when a MEGA MOD comes o...
- November 3rd, 2014, 6:34 am
- Forum: General Chat
- Topic: Fans of Basilisk Games: What's Next?
- Replies: 12
- Views: 23843
Re: Fans of Basilisk Games: What's Next?
The investor wants to see if it is worth investing in Basilisk Games.EB1-3 should have been ample evidence for the competence of the Team, but when the money is flowing from a source its always the source's will and influence on what business elements - buyable stuff - the game must have in order to...
- April 21st, 2014, 6:24 am
- Forum: Modding - Eschalon: Book III
- Topic: Planning for new mod: Large dungeons in west Astral Range
- Replies: 13
- Views: 21824
Re: Planning for new mod: Large dungeons in west Astral Ran
Basilisk did a fantastic job, but the problem with this game after about 24-30 hours of gameplay [thats what is says in the save menu] - after looting the hell out of chests and fighting monsters than it runs out of new things, touches the ground, plus: - There should be impact hits from weapons tha...
- April 15th, 2014, 8:34 am
- Forum: GameTalk
- Topic: Divinity - Original Sin
- Replies: 25
- Views: 24539
Re: Divinity - Original Sin
Their game would have needed at least 4 million so this 980K will be very palpable throughout Divinity - Original Sin. Larian made their games so tasteless and borked and wrongly executed that they appear to be harmful to the RPG genre and personally I will be happy to see them dissolve. Would be go...
- April 15th, 2014, 2:20 am
- Forum: GameTalk
- Topic: Dr. Dungeon's MADMAN!
- Replies: 12
- Views: 21316
Re: Dr. Dungeon's MADMAN!
OMG, big fonts ! Finally a developer who appreciates older people. This is beautiful, such a pleasant, gut warming feeling of Ultima nostalgia. Oh, so lovely, I bookmarked your site. Definitely please keep updating on: http://www.indiedb.com/ I voted for turn-based on the Torment campaign. Fallout 1...
- April 15th, 2014, 2:16 am
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 64128
Re: Book III Mod: Expedition into West Mirkland
Wow! Clean minimaps in 1.01, excellent job!
- April 12th, 2014, 1:11 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 64128
Re: Book III Mod: Expedition into West Mirkland
You have to make something happen with the the Strike Anvil feature in East Mirkland Delta!
Maybe recreate that anvil in your Mirkland maps?
Maybe recreate that anvil in your Mirkland maps?
- April 9th, 2014, 3:12 pm
- Forum: Eschalon: Book III
- Topic: Atrox Deep
- Replies: 6
- Views: 6451
Re: Atrox Deep
I accidentally cast a fireball at the sconce - from the beholders side - and both doors opened.
- February 26th, 2014, 12:37 pm
- Forum: Eschalon: Book III
- Topic: Biggest win gambling?
- Replies: 6
- Views: 4859
Re: Biggest win gambling?
How the heck did you get 56,893 gold!? Loot spamming Baizel. Don't kill her, she will summon infinite skeletons. Loot spam - quickload - at all bags/skeleton loot until they give you highest value treasure. Result will be Old Moonrise shopkeepers becoming "overstocked..come back later". :D
- February 19th, 2014, 1:08 pm
- Forum: Eschalon: Book III
- Topic: BUG: Out of attack range
- Replies: 0
- Views: 20297
BUG: Out of attack range
- " It is currently out of attack range " This message is displayed randomly during combat. Even if successfully hitting the creature with a spell in the previous turn - in a clear area, no obstacles - and target is not obscured. Probably some path-finding bug in the targeting routine. Tar...
- February 19th, 2014, 12:02 pm
- Forum: Eschalon: Book III
- Topic: BUG: Loot bags overlapping = gives only 1 loot
- Replies: 2
- Views: 3511
BUG: Loot bags overlapping = gives only 1 loot
Killing two or more roaches sometimes places two loot bag sprites onto each other. Clicking on one bag the loot menu appears, I take the loot, the menu closes, but the OTHER bags disappear. However there were more roaches, so their loot is lost. Happens with more valuable loot bags too.
- February 19th, 2014, 11:08 am
- Forum: Eschalon: Book III
- Topic: Seem to have found a crash bug.
- Replies: 7
- Views: 5033
Re: Seem to have found a crash bug.
+1 Confirm. If Mitza hits you the game pops up a warning and exits.
Solution: don't let Mitza notice pillaging her valuables.
Solution: don't let Mitza notice pillaging her valuables.
- February 18th, 2014, 4:43 am
- Forum: Eschalon: Book III
- Topic: Doesn't work with XP SP3
- Replies: 8
- Views: 6149
Re: Doesn't work with XP SP3
It's perfectly working on XP SP3.
- January 29th, 2014, 3:02 am
- Forum: Eschalon: Book III
- Topic: Book III Release Date
- Replies: 38
- Views: 21166
Re: Book III Release Date
Please, please let this game be a huge financial success. I want to see, where Basilisk games goes with Unity 3D.
- January 9th, 2014, 3:46 am
- Forum: Eschalon: Book III
- Topic: BETA TESTING INFO HERE!!
- Replies: 9
- Views: 15746
Re: BETA TESTING INFO HERE!!
Select the best betatesters Basilisk Team for a wonderful bug-hunting and fixing!