To Painted Lady: that was my guess as well, and it proved correct.
Speaking of suchlike riddles, I'd appreciate a pointer for the right invitation item in Bastion Spire.
Many thanks in advance!
Search found 61 matches
- August 19th, 2014, 7:38 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book II Mod: Return to Bastion Spire
- Replies: 112
- Views: 144973
- August 19th, 2014, 6:36 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book II Mod: Return to Bastion Spire
- Replies: 112
- Views: 144973
Re: Book II Mod: Return to Bastion Spire
I wandered all over the gray fog through the Misty Pass gap, hoping it would lead me to a portal of the still-missing Mighty Mountains! *laughs* There's a second gap along the same mountain line but I didn't put down the coordinates. Troy, we cross-posted, it seems. What I meant is that I still have...
- August 19th, 2014, 6:18 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book II Mod: Return to Bastion Spire
- Replies: 112
- Views: 144973
Re: Book II Mod: Return to Bastion Spire
I got both errors/problems -- the not-opening door in Misty Pass and the endless loop in Bastion Spire (plus a few empty maps). Good to know another round of fixes is on the way, because it's a fascinating secondary game.
- August 18th, 2014, 1:23 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book II Mod: Return to Bastion Spire
- Replies: 112
- Views: 144973
Re: Book II Mod: Return to Bastion Spire
I wonder if I can have a hint about access to the 3 rooms in Humfrey's place? I found one of the three destinations, entered the correct code, but the destination door remains closed. Do I have to traipse back to the magician's tower? Many thanks in advance for hints - outright spoilers are fine, too!
- August 17th, 2014, 8:37 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book II Mod: Return to Bastion Spire
- Replies: 112
- Views: 144973
Re: Book II Mod: Return to Bastion Spire
I am playing through this now -- it's the size of a whole game! More when I've visited all the secret nooks and crannies.
- April 15th, 2014, 10:07 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 64006
Re: Book III Mod: Expedition into West Mirkland
Nice! I should have guessed when I saw the originally inaccessible area w/ the giant clam. I particularly like the sea ambience of this mod.
- April 15th, 2014, 8:32 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 64006
Re: Book III Mod: Expedition into West Mirkland
All mods so far (Alchemist's Tower, Rockhammer level 3 and West Mirkland) are very nice! But I still can't find the castaway's cave on the latter... may I have a hint? Many thanks!
- April 14th, 2014, 9:10 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 64006
Re: Book III Mod: Expedition into West Mirkland
Indeed, if I'm playing continuously I cannot exit that particular map in any direction. But it gets corrected if I save, quit the game completely, then go back.
- April 14th, 2014, 7:49 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Expedition into West Mirkland
- Replies: 37
- Views: 64006
Re: Book III Mod: Expedition into West Mirkland
I'm playing the game on a Mac and after visiting mod maps 4952 and 4953 I can no longer go either east or west. [Update: This gets corrected if I exit the game completely and re-enter.]
Also, may I ask for a hint for reaching the castaway's cave? Many thanks in advance!
Also, may I ask for a hint for reaching the castaway's cave? Many thanks in advance!
- March 15th, 2014, 2:10 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: The Mystery of Rockhammer Mine
- Replies: 59
- Views: 92439
Re: Book III Mod: The Mystery of Rockhammer Mine
Sleek! Thank you.
- March 15th, 2014, 1:54 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: The Mystery of Rockhammer Mine
- Replies: 59
- Views: 92439
Re: Book III Mod: The Mystery of Rockhammer Mine
Help request: In the multi-keg area of new lvl3, is it best to leave them as is, or save them for successive opening of a connecting corridor to the area visible on the left?
- February 22nd, 2014, 10:39 pm
- Forum: Eschalon: Book III
- Topic: Lilith hostile
- Replies: 6
- Views: 4909
Re: Lilith hostile
Lilith's mood depends on where you meet her. To advance to the next stage of the main quest, you have to talk to her at the Baasilt Dunes. If you meet her at Macross Point she won't go beyond vague portentous warnings.
- February 21st, 2014, 7:47 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
- Replies: 63
- Views: 91913
Re: Book III Mod: Alchemist's Tower in Moonrise
When I visited Albert's Tower I was at level 27 (Nefarious Mage, even skill distribution) and I needed to be. You may want to dial back a bit on the danger, so it becomes feasible for mid-range players. Having the tower mentioned as a possible side quest by an NPC is a great idea.
- February 21st, 2014, 6:38 pm
- Forum: Modding - Eschalon: Book III
- Topic: Book III Mod: Alchemist's Tower in Moonrise (update 4/11/14)
- Replies: 63
- Views: 91913
Re: Book III Mod: Alchemist's Tower in Moonrise
Well, now I know where to go for my potions needs! And I enjoyed the presence of a little herb garden upstairs.
Also, I thought the 7! clue was great. *laughs*
Also, I thought the 7! clue was great. *laughs*
- February 21st, 2014, 5:03 pm
- Forum: Eschalon: Book III
- Topic: The Ending... [Heavy Spoilers]
- Replies: 15
- Views: 12800
Re: The Ending... [Heavy Spoilers]
If the world is to come to an end regardless of the specific outcome (Erebor or Malkur), going to the Western Lands won't avail you.