Search found 65 matches
- April 24th, 2014, 1:02 am
- Forum: Modding - Eschalon: Book III
- Topic: Version 1.021 Readme for Mods
- Replies: 15
- Views: 30391
Re: Version 1.021 Readme for Mods
How do we make a new NPC with dialogues/quests, etc? Until I add official support, PM is correct- but , you could get creative and add scripts for narratives and simple NPC responses, even with simple Yes/No interaction. When I say "simple", I mean very simple , but still if you are creat...
- April 22nd, 2014, 11:39 pm
- Forum: Eschalon: Book III
- Topic: Max-out INT point for memorized spells.
- Replies: 5
- Views: 7034
Re: Max-out INT point for memorized spells.
You are also able to "forget" spells and make room for new ones.
- April 18th, 2014, 1:26 am
- Forum: Modding - Eschalon: Book III
- Topic: Version 1.021 Readme for Mods
- Replies: 15
- Views: 30391
Re: Version 1.021 Readme for Mods
How do we make a new NPC with dialogues/quests, etc? Until I add official support, PM is correct- but , you could get creative and add scripts for narratives and simple NPC responses, even with simple Yes/No interaction. When I say "simple", I mean very simple , but still if you are creat...
- April 15th, 2014, 2:51 pm
- Forum: Eschalon: Book III
- Topic: Eschalon: Book III Version 1.021
- Replies: 66
- Views: 103713
Re: Eschalon: Book III Version 1.021
to force players to acquire all four Widgets to complete gogo grinding rangers! <sigh> :roll: I can tell from the appropriate sarcasm that I don't need to say it, but nobody could possibly think that that change can be construed as grinding. The thought could only come from someone who has not play...
- April 14th, 2014, 12:18 pm
- Forum: Modding - Eschalon: Book III
- Topic: Resources
- Replies: 7
- Views: 13779
Re: Soundfiles
Excellent! Thanks. I think sounds and gfx are easy enough to test, but preview would be cool.
- April 14th, 2014, 10:42 am
- Forum: Modding - Eschalon: Book III
- Topic: Resources
- Replies: 7
- Views: 13779
Re: Soundfiles
Are the names of soundfiles available that are used for things like notes and Erubor's letter?
- April 13th, 2014, 10:09 pm
- Forum: Modding - Eschalon: Book III
- Topic: Engine stuff
- Replies: 2
- Views: 9683
Re: Engine stuff
- similar to bonus_att, how about a bonus_skill? - an open_door to go with the existing close_door - a Wait function. Not sure why the existing delay function is called "delay," it's almost the opposite. Yeah, those are good ideas; I'll add them to the thread we've got for new actions. Fo...
- April 13th, 2014, 3:28 pm
- Forum: Modding - Eschalon: Book III
- Topic: Engine stuff
- Replies: 2
- Views: 9683
Engine stuff
I'm not aware of the roadmap you guys are coming up with for engine and editor development, but here are a couple of things I wish I had now: - player_effect should work on tiles - similar to bonus_att, how about a bonus_skill? - a Wait function. Not sure why the existing delay function is called &q...
- April 13th, 2014, 12:08 pm
- Forum: Modding - Eschalon: Book III
- Topic: Resources
- Replies: 7
- Views: 13779
Re: Resources
xolotl's editor has official approval to decrypt the datapak in order to display graphics from the game, but as far as I know no one else does. In preparation for future modding support, btw, I am planning on adding a feature to the editing tools which will let you open a "global" map fil...
- April 12th, 2014, 7:17 pm
- Forum: Modding - Eschalon: Book III
- Topic: Official map editor question
- Replies: 4
- Views: 11891
Re: Official map editor question
Right now the editor doesn't actually redistribute any game assets - it just reads what's available from the game datapak. Once Book III supports mods adding GUI elements, we'll have to figure out the best way of doing that. If I had to guess, I'd bet that we'd just end up with "graphics packs...
- April 12th, 2014, 11:29 am
- Forum: Modding - Eschalon: Book III
- Topic: Resources
- Replies: 7
- Views: 13779
Resources
Is there a way to get all of the original area files?
Also looking for a complete list of item names.
Thanks for any help.
Also looking for a complete list of item names.
Thanks for any help.
- April 10th, 2014, 12:17 pm
- Forum: Modding - Eschalon: Book III
- Topic: Mapping
- Replies: 4
- Views: 11342
Mapping
Are there any ways to have an area not show on the HUD mini-map?
- April 8th, 2014, 1:33 pm
- Forum: Modding - Eschalon: Book III
- Topic: Map and Char editors v1.0
- Replies: 10
- Views: 17320
Re: Map and Char editors v1.0
The editor certainly doesn't intentionally hide anything, so something else must be going on... A deluge of questions follow: What version of Windows? Can you browse to those folders inside Windows Explorer? Are the missing 9 directories actually shortcuts or something? Does the "open" di...
- April 8th, 2014, 1:13 pm
- Forum: Modding - Eschalon: Book III
- Topic: Map and Char editors v1.0
- Replies: 10
- Views: 17320
Re: Map and Char editors v1.0
Thanks. I have the OS (WinXP) set to show everything, and everything is accessible with other tools. And the directory explore worked fine in earlier versions. Dunno
- April 8th, 2014, 1:38 am
- Forum: Modding - Eschalon: Book III
- Topic: Map and Char editors v1.0
- Replies: 10
- Views: 17320
Map and Char editors v1.0
Wondering about the file manager part of the savefile editors. I have saves stored in directories I can't explore to. Neither map nor char editor shows all subdirectories when exploring to find files. Example, I can get to C:\Documents and Settings\username\ but then it doesn't show the Application ...