Dragonlady wrote:I believe a weapon or armour can be empowered only once. Whatever magic goes into it restructures the metal so that it can't accept any more magic. So, if you find something worth putting a '+' into, wait until you can do a +3 (the currant high) to do it.
Basilisk might have a different reason though.
plucero wrote:How does one search through Gramuk's chests? I thought there's only one key to open the doors.
CobraEye wrote:My character had a total alchemy level of 13, including two Brewmaster rings.
I imbued a sword to +2 to hit and +2 damage, and did the same with a bow.
On my next level up, I used 2 points to increase my total alchemy level to 15 with the intention of raising the sword to +3 to hit and +3 damage (and do the same for the bow).
However, the game wouldn't let me, saying that I had already done everything that could be done to the sword. Does this mean that to get +3 you have to go from 0 to +3 in a single session rather than increasing it by +1 each time you achieve a higher alchemy level?
Or am I just missing something (needless to say college chemistry was NOT my strength!)
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