Not sure what the specific problem is here, but signal 11 under Linux is SIGSEGV, the so-called "segmentation fault". This is a common consequence of certain bugs in software, so it seems unlikely this is due to something like misconfiguration. However, there's no telling where the bug is - it could well be in a sound or graphics driver on the system, and nothing to do with the game at all.
On a brief search around for the error messages, it sounds like there was a suspicion that it was some problem with loading textures for an incorrect graphics resolution - this is a post from some forums for a completely different game:
sounds like the programmer for this game is using blitzmax. If this is so, then I guess that the problem is that game is trying to load a texture before setting the graphics mode. You will have to contact the author to get this problem fixed.
They suggest running the game at the native resolution for the screen, but you may well be using a higher resolution than Book I supports. Also, if it can't even display the chooser window, it seems unlikely that it is, in fact, a texture-related issue - you never can tell whether people have a clue when you read random forum posts. Like mine, here.
Or does the Linux version not have the windowed resolution chooser like the OS X version? Maybe there's a command-line option to force a particular resolution?