I have a little story for those with Intel VGA and Linux. Since the last two updates of the opensource linux driver the Eschalon native client has shown a bit of a boost in performance. It started to be playable. But on my end the openGL libraries (libGL) produces frequent crashes with the mesa/intel-vga combination. I couldn't really get it right...till today!
I was looking for the error message it produces and found this thread here: http://www.basiliskgames.com/forums/vie ... =11&t=2055
. Now this gave me the idea - why not try to install the nvidia libGL instead of the mesa. I knew it couldnt work, but tried. And hey, it works!
At least so far I can start the game without the 1 out of 2 crash and runs stable so far. I'll test further myself now that I can
, but thought other intel users might be interested too. In this post
I've written a detailed description of what I did. Basically using a hack by overriding mesa libgl with nvidia's libgl. That way it works like magic (and yeah, it's really magic as it's stupid that it can, but that's life, irracional things happen).
Another tip: switch off Day/Night cycle widget and switch to low detail, switch off direction signs (which is obvious as for some strange reason those signs are cut off when in Low detail mode). That way the speed of it increases to more playable. (Again I'm on intel gma965 which is one of the most performant of the intel chips)