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 Post subject: Segfault on launch, before anything else happens.
PostPosted: Fri May 18, 2012 7:39 am 
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Joined: Fri May 18, 2012 7:33 am
Posts: 1
So, I have just bought this game and untared the tarball. Then I installed lib32 versions of libxxf86vm, libgl and mesa, since im on a 64bit system, and the game complained about missing them when i tried to run it.

Now, when i cd into the game directory and type ./eschalon_book_1 a small, empty(black) window appears for less than a second followed by a segmentation fault.

I'm on 64bit archlinux.


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 Post subject: Re: Segfault on launch, before anything else happens.
PostPosted: Fri May 18, 2012 11:33 am 
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Joined: Fri Jun 04, 2010 7:18 pm
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Can you generate a stack trace? You can do that one of two ways:

1. Run the program through gdb. Run "gdb ./eschalon_book_1" then type "run" and wait for it to segfault. When it does, type "bt full"

2. Generate a core dump, then analyze it in gdb. Run "ulimit -c unlimited", then run Book I. When it segfaults, it should say "core dumped" and create a core file. Load that file in gdb with "gdb eschalon_book_1 core", then type "bt full".

If you can get a stack trace, please post it here.


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