Heavy armor should actually increase your enemys chances to hit you,but should have a much more significant damage reduction(its quite hard to dodge in a full plate armor).
For example,if you have no armor,your dexterity and speed determine how easy/hard you are to hit.If you wear a leather armour,you will be a bit slower,but some of the hits that would bruise you will now just scratsh at your armour,thus making you even harder to hit.Plus it would offer some modest damage reduction(not greater than 10%).However,if you wear a full plate armor,practically everyone will be able to strike at you,but your damage reduction will now be something like 70%,so only the strongest blows will be able to harm you.
About armor
- Daemian Lucifer
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- Daemian Lucifer
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Thats still a hit.Only that all of the damage was absorbed.Besides,its a bit unrealistic that one can carve you to death with a dagger just because they have a high skill when you are encased in layers and layers of metal.Sure,theyll hit you a lot,but they may only scratsh you a few times when they manage to hit the gaps between the joints.
Here skill represents the ability to strike at spots not protected by armour. By the way: medieval knights (at least german ones) carried daggers with them precisely to finish (fallen) armoured opponents. They were thin enough to fit in armour openings.
(I still don't like the "armour makes you take less hits" cliche. It comes from PnP Mechwarrior rpgs)
(I still don't like the "armour makes you take less hits" cliche. It comes from PnP Mechwarrior rpgs)
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