Find the room with the wooden lever surrounded by pressure plates. Head northeast and follow the corridor clockwise until you come to a dead end. You need to step on the pressure plate next to the sconce with the lit torch at coordinates X=45 and Y=180.
Head north from Anwick's farmland until you find a pond. From here head northeast and enter the next map. You will now be in Southern Kessian Basin. Make your way southeast and you will find the Dragonel nest at coordinates X=19 and Y=59.
To use the pentagram your character has to be equipped with bronze armor on the following slots: Helm, Torso, Gauntlet, Legs and Feet. You can use both light and heavy armor for this puzzle.
The number for the slider lock is 8717. Examine the large obsidian grave stone in the graveyard next to the temple and the answer is the date the temple was founded.
There are seven trainers with fourteen skills available for training. The skills are Bow Weapons, Thrown Weapons, Foraging, Swords, Cleaving Weapons, Bludgeoning Weapons, Elemental, Divination, Alchemy, Cartography, Hide in Shadows, Move Silently, Pick Locks and Repair. Your character can be trained if he or she doesn't know the skill or has less than eight points in the skill. Bow Weapons, Thrown Weapons and Foraging are taught by Hunter in a obscure location in Wolfenwood. Make your way to Wolfenwood and travel east towards Everdale along the main road. When the road is going in a northeast direction look out for the bucket at coordinates X=63 and Y=99. When you have found the bucket head northwest into the trees to find Hunter. The next five trainers can be found in Port Kuudad. Swords, Cleaving Weapons and Bludgeoning Weapons are taught by Sonya inside her new establishment in the middle of the city just south of where the large obsidian marker is that activates quick travel for Port Kuudad. Elemental and Divination are taught by Luci inside her magick shop north of Sonya. Alchemy is taught by Becka in her alchemical store which is southeast from Sonya. Cartography is taught by Ned in the port authority building and is just northeast of Becka. Hide in Shadows, Move Silently and Pick Locks are taught by Zeblin who is in Thieves' Arcadia. To reach this area you have to solve the four chest puzzle in Port Kuudad Sewers. Zeblin will only offer to train you if you are looking for the assassin that killed Darus and if you agree to abandon this quest. The last trainer can be found in Durnore. Repair is taught by Gilgamen inside his blacksmith.
There are three ways. The easiest involves bribing one of the Gate Sentinels with a large amount of gold. Another way is to obtain a citizen writ and show it to one of the Gate Sentinels. You can find a citizen writ in Wolfenwood, the forest west of Everdale. Enter Wolfenwood from the west side and make your way east along the road. When you come across the fresh trail of blood head southeast into the trees and head west at the first opportunity to find a mauled body that has the citizen writ. The last involves travelling through the Farrock Caves and using the exit on the east side. If you head northeast after leaving the caves and enter the next map you will come across an entrance to Port Kuudad Sewers which you can use to get into the city.
You need to place a specific item into each chest. From left to right: Lock Pick, Bag of Salt, Small Candle and Quill and Inkwell. When you have done this use the wooden lever.
Make your way to the room west of where the chests are located and click on the table in the corner to find the numbers.
Head north From Everdale into the next map. You will now be in Northwest Kessian Basin. Make your way northwest until you come across a river and follow it southwest into the next map. You will now be in Eastern Fellpine Forest. Continue following the river until you find a bridge. On the other side of the bridge you will find the rocks depicted on the treasure map in front of you. From the rocks head north into the trees and go west when you can to find a clearing in the forest full of tree stumps. The tree stump at coordinates X=59 and Y=28 is where you will find the treasure.
You can find a citizen writ at Broken Blade inside the house northeast from the middle of the outpost. Search the chest drawers at coordinates X=45 and Y=39 for the citizen writ.
Make your way to the top left room with the closed portcullis and head southeast. In the last room you will find a secret wall in the bottom corner.
Inside the room you will see to the east two sconces with lit torches inside. Between the sconces is a secret wall.
The number for the slider lock is 6109. Behind the chest is a plaque that gives you 16 numbers. You are given the first and last number for the slider lock combination when you examine the plaque. Simply find number 6 and follow it left to get the answer.
Head northwest from the portcullis and make your way down the corridor. At the end you will enter a small room that contains a couple of Powder Kegs. Pick up one, place it on the pressure plate and use the wooden lever.
On the left row push the middle lever. On the right row push the middle and right levers. Behind the sealed door on the wall you will see three loose chains that are vertical to the levers you must pull.
You can find two pieces on the first level of Fathamurk. The first piece is inside the bag at the beginning of the dungeon next to the skeletal remains of Hammond Burroak. The other piece drops from a Lava Slag in the magma flow control room near the wooden lever in the top corner. The rest of the Candecium can be found on the second level of Fathamurk. One piece is in the chest south of the stairs leading back to the first level of Fathamurk. Four pieces can be found on the tables around coordinates X=48 and Y=115. The last piece is in a chest just southeast from the tables.
All of the required Candecium can be found on the same level. One of the Lava Slags in the blasting charge storage room has a piece. Head south from this area and make your way down one of the three corridors to a room full of chests. Inside the chests you will find six pieces. The last piece can be found in an oak cabinet near the portals southeast from the blasting charge storage room.
Head northeast from the closed gate and push the wooden lever that is between the four chairs next to the wall. This will unlock a passageway to the west where you will find another wooden lever that when used will open the gate to the stairs.
Head northwest from the closed gate and go northeast down the corridor. At the end of the corridor you will find a room with three practice targets and two Taurax Spearmasters behind a fence. Destroy the fence with Demon Oil or a Powder Keg to explore the rest of Talushorn.
On the top row push the last three levers. On the bottom row push the first and third levers. Step on the pressure plate when you are done. If you take the image and rotate it 180 degrees the black triangle will face east which is the direction you are heading. Imagine a red circle at every turn or stop of the black line and you will see eight red circles. The path of the black line shows the wooden levers you have to push to complete this puzzle.
You need to destroy the machine in the northeast room. Doing so will open the sealed door to the west.
The number for the slider lock is 2514. If you look at the floor near the door you will notice some of the tiles don't match the rest of the room. There are four rows of these tiles and counting these tiles for each row gives you the answer.
There are two endings. The first ending has the player summon Korren into the Crux Chamber with the Strange Viewing Glass and engaging him in conversation. The second involves attacking and defeating Korren instead of talking to him.
There are four bells. The Cerulescent Bell can be found inside a chest on the island in the middle of Greenriven Lake west of Eastwillow. You can only reach this area if you explore underneath Ironpool Dam and head into Lost Westwillow. When you are in Lost Westwillow make your way southwest to the area surrounded by a wall and use the ladder in the bottom building at coordinates X=56 and Y=172 to reach the chest. The Lutescent Bell can be found underneath Port Kuudad in Thieves' Arcadia. To access this area you must solve the four chest puzzle in Port Kuudad Sewers. When you are in Thieves' Arcadia make your way to the area with the three chests that are locked in separate rooms. This area is northeast from the stairs leading back to Port Kuudad Sewers. The Lutescent bell is in the slider chest at coordinates X=59 and Y=21 and the answer for the slider lock can be found in the room west of the chests if you examine the table in the corner. The Virescent Bell can be found in Lorewitch on the second level in a chest near the left corner at coordinates X=28 and Y=103. The Rubescent bell can be found in Hammerlorne Mine on the second level inside a chest behind the breakable wall west from the stairs leading to the next level of Hammerlorne Mine. If you take all four bells to Lockston Hall Archives underneath Lockston Hall Academica in Port Kuudad and use the bell tree at coordinates X=41 and Y=78 you will receive 30,000 experience points. You can only enter Lockston Hall Archives if you have given Saint Gilhelm Ruel's research book on the Orakur which he keeps hidden away in his house in Southern Kessian Basin. To get the book you have to solve the bronze puzzle.
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