Someone I think posted that there were 15 skills for which there are trainers in the game. 15 skills, all trainable up to level 8, so 15 x 8 = 120 opportunities to receive training in the game.
I rather see other ways to upgrade your character than through trainers, as there are so many of them already, especially in one particular seaside town! To get skill points by simply paying for them I don't find extremely gamely, so I would rather cut back this feature than expand on it.
The skill points come a bit slow at some stage, this is true. Maybe 5 instead of 3 skill points can be handed out at level up at some stage, if that makes sense.
The books are fine. Yes, they are well written and give flavour to the game. I'm not sure if I want more books, though. I'm not against having a few skills more represented by a book, but I wouldn't like to see the shops in the game becoming like libraries.
Perhaps an occasional skill can be handed out as a reward for a quest, or a well can somehow give you insight in something... I rather see alternative, more creative means used to hand out skill points in the game than more trainers and books.
Well, yes, I do fully agree with this. Also, skills like Bow and Magick are already frequently handed out at character set-up, while some skills are never handed out at set-up. Those never handed out skills need a book or trainer more badly.IJBall wrote:I could also make the argument that where you need trainers the most is in "secondary" Skills like these. Why? - Because people are going to pump points into Primary skills like Bows and Elemental Magick regardless. It's the Hide in Shadow, Forage, Skullduggery, Dodge, Spot Hidden, and Repair skills of the world where trainers would be most useful!
Yes, this idea of a skill book in parts would seem worth pondering over!