Homepage: http://apocalyptech.com/eschalon/
Other Resources: Github | Sourceforge
Latest Release: v1.0.1 April 15, 2014
Windows Installer: eschalon_utils_1_0_1_setup.exe (sig)
Linux/Source .tgz: eschalon_utils-1.0.1.tar.gz (sig)
OSX .dmg: Eschalon Utils 1.0.1.dmg (sig)
Other/Source .zip: eschalon_utils-1.0.1.zip (sig)
Checksums: eschalon_utils-1.0.1-sha256sum.txt.asc
This is the topic for my Eschalon Character and Map editor. The original versions were only for Book I, but as of 0.6.0, they now support Book II character savegames, and as of 0.7.0, Book II map files. Apart from a few unknown values, I believe this is mostly complete, and should give you access to anything you'd want.
Note: Make sure to back up your character files before editing, just in case something nasty slipped past my testing. Especially if you go in to edit/create new items, be aware that you're certainly capable of creating things which Book 2 hadn't counted on. So yeah, be careful. I'm not aware of anything wrong with it at the moment, though.
Windows folks can just download/install the EXE version; instructions for Linux are on the site (though you can probably just run it directly). As usual, if somebody can figure out how to get GTK+/PyGTK working in an OSX environment (and subsequently run the app), I'd love to hear about it.
Be sure to let me know of any bugs you find!
Known Book II Modifications built using this editor: (Let me know if I've missed any.)
- Port Kuudad Tower, by raverdave2k
- Treasure of the Orakur, by raverdave2k
Book I Editor Thread
Book III Editor Thread