There is a typo on the Nefarious explanation at the very end it reads "an cleric or priest".
Cartography is my favorite thing about this game, but because some trees being clumped together, you end up with "white/blank" spots all over the map, call me a perfectionist but still, it took a lot of the satisfaction out of it for me. I don't think trees and rocks should break the skill's line of site.
Class problems -
Virtuous Rogue = Bard because they sing songs of Heroism. A Rebel isn't a class, it's a cause and/or ideal against something, someone becomes a rebel until that cause is won or lost. For Example, If I said I was a rebel and that's my occupation. Then a Bard or Thief or Assassin say: This is our occupation/class. Which ones seem more logical?
No ranger classes are granted Cartography or foraging or meditation? (harsh element vs ranger) anyone?
The warrior has two Axion that grant sword skill?
Druidic Warrior should be given blunt weapons. Quarterstaff and druids make more sense to me.
(Paladin) should be given the shield skill because what would a paladin be without a shield?
Atheistic Healer is called Sawbones and granted Cleaving weapons?
I personally would have went with Medic or Doctor with Medicine or Alchemy for it. That would be logical I think.
Necromancers Can't even use Divination magic to Raise the dead. Therefore the name is pointless.
The quality of the UI is provocative (in a bad way).
Not to be insulting or anything, but the UI is very generic and Super Nintendo Looking. Whereas the game window itself looks much better.
No Cartography challenge? That's just mean. lol
That's it from my ten cents at the moment. I love the game, I wish I was part of it Developmental wise.