Is there an item list for Book II?

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red_night
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Is there an item list for Book II?

Post by red_night »

Is there an item list for Book II?
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IJBall
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Re: Is there an item list for Book II?

Post by IJBall »

red_night wrote:Is there an item list for Book II?
You mean all of the potentially available combinations of weapons and armor that could be randomly generated?! No.

But the Compendium of Locations lists all of the things you should usually find in the game.
WorBlux
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Re: Is there an item list for Book II?

Post by WorBlux »

I'm going to go ahead and try to categorize all the different sorts of unenchanted Axes to see if I can get any sort of feel for how this random gen thing works.
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SpottedShroom
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Re: Is there an item list for Book II?

Post by SpottedShroom »

I'd suggest starting a game without a fixed random seed so you can reload before visiting shopkeepers to see the maximum number of items. It might also be useful to use xolotl's character editor to compare results at different levels.
WorBlux
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Re: Is there an item list for Book II?

Post by WorBlux »

So Far I've found 10 material types and 5 forms.

Code: Select all

Material              Weight    Damage
Copper                1            1
Bronze                1.1          2
Iron                    1.2         2
Steel                  1.3          3
Tempered Steel    1.4          3
Drwarven Steel    1.5          4
Tungsten             1.6          4
Adamantium        1.6          5
Mithril                1.5          5
Divine Ore           1.7         6

Form           Weight        Damage
Hand Axe	   2x	               +2
Battle Axe	   4x	               +3
Double Axe	   6x	               +3
Great Axe	   8x	               +4
Grand Axe	   8x	                +5
Machette	   2x	                +1

	
Now to see if something similar follows with piercing weapons and to see durability factors for each material and form
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SpottedShroom
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Re: Is there an item list for Book II?

Post by SpottedShroom »

Interesting. Did you happen to notice how the material and base item affect the value?

I also suspect that random item generation and shop item generation works differently than the "scaling up" treasure - treasure where the base item is fixed, but the material depends on your level when you first open the container. I saved all of those for level 22 the last game I played, and my divine ore items weren't as cool as you'd expect.
WorBlux
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Re: Is there an item list for Book II?

Post by WorBlux »

I've found a fairly regular pattern for steel and above. Cooper to iron is still eluding me.

Take the value of the steel item /3 and add that to get the value of the next material in that form

Great Axe

Steel -900
Tempered Steel-1200
Drwarven Steel-1500
Tungsten-1800
Mithril-2100*
Adamantiium -2400*
Divine Ore -2700*

Grand Axe

Steel 1500
Tempered Steel -2000
Drwarven Steel -2500
Tungsten -3000
Mithril -3500
Adamantiium -4000
Divine Ore -4500*


*Guesses not based on a found in-game item.
The greatest common factor of 900 and 1500 is 300.

1,2,3,4,5,6,10,12,15,20,25,30,50,60,75, 150, and 300 are possible factors to look at.

Eliminat factors not divisible by three

so we has 3,6,12,15,30, 60,75, 150, and 300 as possiblities

Steel battle Axe is valued at 150

So we have

50, 25, 10, 5,2, and 1 as possible skips.

Bronze Battle Axe is 75

Iron Battle Axe is 100

So 25, 5 and 1 is left. 25 is the simplest

Bronze 3/6 of Steel
Iron 4/6 of Steel
Steel 6/6 of Steel
Tempered Steel 8/6
Drwarven Steel -10/6
Tungsten -12/6
Mithril -14/6
Adamantiium -16/6
Divine Ore -18/6

And I think copper is worth 4/5 of bronze (copper hand Axe is worth 20, bronze is worth 25)
4/5 of 3/6 is 12/30

Copper 12/30 of steel
Bronze 15/30 of Steel
Iron 20/30 of Steel
Steel 30/30 of Steel
Tempered Steel 40/30
Drwarven Steel -50/30
Tungsten -60/30
Mithril -70/30
Adamantiium -80/30
Divine Ore -90/30

This matches the values I have for Double Battle Axes, which weren't used to determine in the original ratios

Bronze-195
Iron-260
Steel-390
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