Pondering the entire stats sheet it becomes very clear that some stats are mostly irrelevant as other ones give the same return as well as an added benefit.
With that in mind I began thinking it would be really great to see added background rolls that take these stats into account...
With a high enough speed one would see a exceptional avoidance move in battle and with trap avoidance
With a high enough dexterity a exceptional lock pick success bonus or roll
With a high enough strength an exceptional attack leaving enemy stunned (paralyzed)
With a high enough concentration a exceptional magic attack using half or less mana
With a high enough intelligence or wisdom an exceptional cast adding damage or bonus to heal or buff
With a high enough endurance an exceptional disease or poison avoid
With a high enough perception an exceptional roll to find hidden objects/traps
All of these would be ultimately a secondary roll and would only proc off even remotely often if the stat was super specialized in.
Since currently if we approach it purely logical there are are only a few stats worth it long term to pump points into if you factor in skills.
just thinking out loud...