Vroqren wrote:
What level of elemental magic does it take to cast Lock Melt level 6? I could figure this out, but I don't currently have access to my computer that runs Eschalon, nor do I have a character yet made with elemental magic.
Lock Melt is a 'Tier 2' spell, so you need Level 20 Elemental Magic to cast it at Level 6.
Vroqren wrote:
Second, what exactly is the equation for how much weight you can carry. As we all know, one of the biggest challenges of Fathamurk is what to carry out, and what to leave behind. I'd like to know just what the equation for Encumbrance is, so I can put it directly into the walkthrough.
I don't remember exactly, but I believe that info can be found in Slarty's(?) thread on Eschalon's Attribute formulas - I am quite sure that the link to that is in Randomizer's Strategy Central thread for Book II.
I do know that every point in STR increases your carrying capacity by 4lbs; I believe every point in CON increases your carrying capacity by 2lbs.
Vroqren wrote:
EDIT: Alright, two further questions already, both related to the other ones:
First, what magic level is required for the highest level (6?) of the Ogre Strength Spell (If I understand correctly that there is one?)
Ogre Strength is another 'Tier 2' spell, so you need Level 20, this time in Divination Magic, to cast it at Level 6.
Vroqren wrote:
Second: What does the Ogre Strength spell, and/or the potion do to the maximum weight you can carry?
Not sure about the potion, but Level 6 in Ogre Strength increases your char's strength by 6x(+4) for a total increase of +24 to your char's STR.
BTW, not just to toot my own horn, but
this thread is useful not just for the spell descriptions, but also to figure out what Level of which Magic you need to cast a spell of a particular 'Tier' at a particular Level.
As a general rule of thumb, if you can get a non-Magic-concentrating char. to Level 20 in a Magic, you are
well covered! - Level 20 allows you to cast Tier 1 and Tier 2 spells to Level 6, and even Tier 3 spells to Level 3. If you aren't running a 'pure Mage' or 'pure Healer' char., that's pretty darn good!!
