I played the demo for Sherlock Holmes: The Awakened and was really impressed. The demo wasn't very long, but from what it did have, I got the impression that the writers very nicely captured the merging of the Doyle/Lovecraft settings and story telling. And that's not easy.
It was more Doyle than Lovecraft, but the Lovecraftian elements were, appropriately, lurking around the corners and in the shadows, merely hinted and suggested at, so it worked very nicely against the methodical Victorian Holmes material and style. I got the impression the writers knew their source material well.
The graphics and voice acting were excellent, and the adventure game pieces not maddeningly obtuse. The only thing that kind of bugged me, but at the same time is something of a welcome time-saver, is that Holmes won't go anywhere.. So if you're off on the completely wrong path or direction, he says "I have no reason to go there" or something. It's annoying sometimes, and adds a bit of an on-rails element (but really, all adventure games are on rails) or makes the rails more apparent.
Now this is merely gleaned from a short demo, I don't know how the longer game plays out. But it's definitely on my list for a buy-if-I-see-it-and-it's-not-too-expensive.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream â€¦ People made of smoke and cities made of song â€¦ Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!