How difficult is it to make a game?
Posted: May 16th, 2016, 4:00 am
Hi all,
I finally could afford an android device, and I have been downloading space explorer / space empire building games and reached the conclusion that they all suck major donkey balls compared to Escape Velocity (really old Mac game but still awesome, check it out if you have a system 9 or less Mac).
My sister have gone to design school and I have seen some of her stuff and its pretty good, so I am sure I could slip her some monies and get nice starships and alien critters etc.
The problem is, however, I have a job and a family so I have very little time, and I know next to nothing about programming.
So the question is, is it feasable to get something going? Like, should I even bother or would I just waste time and effort?
I think space explorer game, of course, because I surmise they would be the least effort and android because you need not bother with marketing etc other than uploading and setting a price (I guess)? + people are more tolerant of less, well, qualitative games (in terms of graphics etc, though the storytelling should beat most games, I have some ideas for that) on tablets.
I finally could afford an android device, and I have been downloading space explorer / space empire building games and reached the conclusion that they all suck major donkey balls compared to Escape Velocity (really old Mac game but still awesome, check it out if you have a system 9 or less Mac).
My sister have gone to design school and I have seen some of her stuff and its pretty good, so I am sure I could slip her some monies and get nice starships and alien critters etc.
The problem is, however, I have a job and a family so I have very little time, and I know next to nothing about programming.
So the question is, is it feasable to get something going? Like, should I even bother or would I just waste time and effort?
I think space explorer game, of course, because I surmise they would be the least effort and android because you need not bother with marketing etc other than uploading and setting a price (I guess)? + people are more tolerant of less, well, qualitative games (in terms of graphics etc, though the storytelling should beat most games, I have some ideas for that) on tablets.