Looking forward to another CRPG! Writing my own as well...

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adamantyr
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Looking forward to another CRPG! Writing my own as well...

Post by adamantyr » June 21st, 2007, 2:12 am

Hi,

A friend of mine provided me a link to the interview. I'm really looking forward to playing another classic CRPG!

In the meantime, I've been working on one myself, albeit on a vintage platform. I loved my old microcomputer, the TI-99/4a, and I was always frustrated because it didn't have many good CRPG's, and as a kid, I couldn't afford one of the expensive systems. So now I have this quixotic drive to write one that won't go away, at least until I run out of memory or into some insurmountable obstacle. So far the road's clear...

Anyway, feel free to check out my progress on it at http://www.adamantyr.com/crpg . It's written in a 16-bit assembly language, so I spend some time talking about that. I also review some classic CRPG's of the old days, most people really like that section.

Adam

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BasiliskWrangler
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Post by BasiliskWrangler » June 21st, 2007, 4:57 am

Awesome! Good luck, man. Keep us posted on your progress!

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adamantyr
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Vintage game work

Post by adamantyr » December 8th, 2007, 5:01 pm

I just put up a new version of my demo, which is essentially the development of the engine step by step. This version adds sound for walking... I'll admit I was rather influenced by Avernum here.

I'm working on my combat engine next, which should take some time. My main concern now is to keep the memory footprint under control... I only have 32k of RAM. If I break down and use some 3rd party hardware (a memory-paged system) I could get past that, but I'm trying to make it fit on an original TI framework. Plus I wouldn't be able to test on authentic hardware anymore if I went that route. :)

My development blog:
http://www.adamantyr.com/

The website:
http://www.adamantyr.com/crpg

Adamantyr

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