Eschalon: Book II Version 1.02b BETA

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BasiliskWrangler
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Eschalon: Book II Version 1.02b BETA

Post by BasiliskWrangler » May 15th, 2010, 1:48 pm

LINK REMOVED. DOWNLOAD LINKS FOR THE RELEASE VERSION OF 1.02 WILL BE MADE AS SOON AS POSSIBLE.

[1.02b FIXES]
- All reported grammar and spelling errors (as of 5:00pm EST Friday) have been fixed.
- Fixed a "Divide By Zero" error when you get your HP or MP to regenerate at "1 point every 0 rounds."
- A small number of map errors have been corrected.
- Last thrown object no longer results in injury if you are unskilled in Unarmed Combat.
- Soul Piercer arrow gives proper damage bonus against ethereal creatures.
- Casting Sunder Flesh no longer crashes game.
- Spell Protection From Curses works properly.
- Sleeping in bed properly updates weather sounds.
- The Registration process has been modified to improve the accuracy of verifying codes.
- Combat music properly ends when leveling up, then restarts after exiting editor.
- Recipe window now displays all recipes properly.
- Additional typos and grammar corrections
- Recipe book function rewritten. Displays recipes properly and does not error out with "Exception_Access_Violation".
- "Exception_Access_Violation" fixed when some creatures neared the edge of the map.
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Re: Eschalon: Book II Version 1.02b BETA

Post by Edrïn » May 15th, 2010, 2:09 pm

Well, nice try, but the recipe's bug just mutated !
It seems the last recipe I got of the list is no more displayed. When I try to add it in my recipe book again, the game says it is already in it.

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Re: Eschalon: Book II Version 1.02b BETA

Post by BasiliskWrangler » May 15th, 2010, 2:12 pm

Edrïn wrote:Well, nice try, but the recipe's bug just mutated !
It seems the last recipe I got of the list is no more displayed. When I try to add it in my recipe book again, the game says it is already in it.
:roll: <sigh>
Would it be possible to post a saved game? Or email it to me?
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Re: Eschalon: Book II Version 1.02b BETA

Post by Edrïn » May 15th, 2010, 2:30 pm

A very small one: when the fixed seeds option is on, traped chests do not contain the same things depending on wether you spoted the trap or not.

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Re: Eschalon: Book II Version 1.02b BETA

Post by Edrïn » May 15th, 2010, 4:43 pm

Well, sorry, but that was a while ago...
I've got several new recipe since, but it seems all are here. Searching the one that was missing last time, I had some trouble finding it, so I wonder if it is not I who bugged. I had double checked, but...
I suppose you can't trust that one is a real bug until confirmed.
Sorry for the probable mislead.

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Buckets
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Re: Eschalon: Book II Version 1.02b BETA

Post by Buckets » May 15th, 2010, 9:47 pm

I've been playing with this version for a few hours now. No new bugs noticed.
Recipe display works fine.
"have broken a lockpick" bug fixed
"slept heavily" bug fixed
"skullduggery" bug fixed

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Re: Eschalon: Book II Version 1.02b BETA

Post by dryden » May 16th, 2010, 10:07 am

BasiliskWrangler wrote: :roll: <sigh>
Would it be possible to post a saved game? Or email it to me?
No sighing allowed for one more month! Unless you put it in the game for right before I get killed! :)

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Re: Eschalon: Book II Version 1.02b BETA

Post by Edrïn » May 16th, 2010, 1:18 pm

Harpies don't fly over chasms, in the map where you first see them, just after you encounter the first taurax.
I'm not sure if it is intended or not, but it seems strange to see a flying creature make a detour to use the bridge instead of simply flying over, especialy when they're under fire...

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Re: Eschalon: Book II Version 1.02b BETA

Post by 1unusedname » May 16th, 2010, 1:26 pm

Edrïn wrote:Harpies don't fly over chasms, in the map where you first see them, just after you encounter the first taurax.
I'm not sure if it is intended or not, but it seems strange to see a flying creature make a detour to use the bridge instead of simply flying over, especialy when they're under fire...
That's not a bug.This game is tile-based,which would mean that their would have to be tiles in the air for the harpies to move across..Which there are not.So there :P

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Re: Eschalon: Book II Version 1.02b BETA

Post by BasiliskWrangler » May 16th, 2010, 4:20 pm

1unusedname wrote:
Edrïn wrote:Harpies don't fly over chasms, in the map where you first see them, just after you encounter the first taurax.
I'm not sure if it is intended or not, but it seems strange to see a flying creature make a detour to use the bridge instead of simply flying over, especialy when they're under fire...
That's not a bug.This game is tile-based,which would mean that their would have to be tiles in the air for the harpies to move across..Which there are not.So there :P
Yep, not a bug, but not correct either. Looks like a variable for the Rift Harpy got knocked out of place a some point.

Fixed in 1.02 for tomorrow - they now fly over chasms as they should.
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Re: Eschalon: Book II Version 1.02b BETA

Post by 1unusedname » May 16th, 2010, 9:06 pm

Oh.Well alright then.

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