Possible bugs and suggestions list
Posted: May 22nd, 2010, 7:45 am
Some of them i might have posted already, but i think put them all together might make it easier to find and read.
Possible Bugs:
1. If you kill enemy with a bow enchanted with magick damage, and the enemy right die with the magic damage on the bow. it is not counted as enemy killed by bow, thus might make the The True Ranger Challenge fail.
e.g:
enemy with 17 hp left, you shoot him with damage roll 15, plus 3 magic damage, enemy dies, do not count as killed by bow.
but if enemy only have 15 or less hp left in above case, it will be counted correctly as killed by bow.
2. If you do not detect the trap in the chest, and try to pick lock it, the trap will be triggered, but The True Thief challenge will not fail.
3. Intelligence do not help the pick lock skill as description said, only dex do, one of the description or the caculation should be wrong.
4. magick user mana gain per level is based on wisdom/10 + perception/5, which should be intelligence/10 + perception/5, the healer also have the same bug.
Suggestions:
1. hunger or thirst only have minor effect now and can be ignored, making food and water no that useful, maybe you can change it like this:
when you become hunger, you get starve which -1 hp after 30 rounds, if you don't remove the starve after 30 rounds, next time it will be -2 hp, and next is -3 hp, -4 hp, -5 hp .... or make it even worse for high level character to like -1% hp, -2% hp, -3% hp, when it reach -100% hp, you will certainly die no matter how powerful you are. Eat anything will reset the count to zero and next time starve will start from -1 again. Thirst is like like hunger just updates every 20 rounds instead.
This is much like what happens in real life, you will become more and more hunger if have nothing to eat, and willl surely die if you starve long time enough.
Possible Bugs:
1. If you kill enemy with a bow enchanted with magick damage, and the enemy right die with the magic damage on the bow. it is not counted as enemy killed by bow, thus might make the The True Ranger Challenge fail.
e.g:
enemy with 17 hp left, you shoot him with damage roll 15, plus 3 magic damage, enemy dies, do not count as killed by bow.
but if enemy only have 15 or less hp left in above case, it will be counted correctly as killed by bow.
2. If you do not detect the trap in the chest, and try to pick lock it, the trap will be triggered, but The True Thief challenge will not fail.
3. Intelligence do not help the pick lock skill as description said, only dex do, one of the description or the caculation should be wrong.
4. magick user mana gain per level is based on wisdom/10 + perception/5, which should be intelligence/10 + perception/5, the healer also have the same bug.
Suggestions:
1. hunger or thirst only have minor effect now and can be ignored, making food and water no that useful, maybe you can change it like this:
when you become hunger, you get starve which -1 hp after 30 rounds, if you don't remove the starve after 30 rounds, next time it will be -2 hp, and next is -3 hp, -4 hp, -5 hp .... or make it even worse for high level character to like -1% hp, -2% hp, -3% hp, when it reach -100% hp, you will certainly die no matter how powerful you are. Eat anything will reset the count to zero and next time starve will start from -1 again. Thirst is like like hunger just updates every 20 rounds instead.
This is much like what happens in real life, you will become more and more hunger if have nothing to eat, and willl surely die if you starve long time enough.