Blame it on BP, not BW.Randomizer wrote:When you attack or kill a bronze dragonel over water in Greenriven Lake the blood persists on the water.
Fixes and Requests for 1.05
- Kreador Freeaxe
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Re: Fixes and Requests for 1.05
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
- Rebelicious
- Steward
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- Joined: July 9th, 2010, 6:03 pm
Re: Fixes and Requests for 1.05
This actually happens anywhere, with any creature. Having harpies bleed in mid-air due to poison looks.. weird.Randomizer wrote:When you attack or kill a bronze dragonel over water in Greenriven Lake the blood persists on the water.
Re: Fixes and Requests for 1.05
Just some balancing suggestions and a 2 bugs.....
I noticed that the barkeep runs out of food and never restocks. This became a problem for my particularly weak starting character. There was no way to acquire food, even thought I had plenty of gold.
I went to bed in my house, and it started raining while i was asleep and when i woke up, there was rain noise going on, but no rain was visible.
In the starting screen where you choose "new game" or "restore", the scrolling clouds in the backgrounds occasionally have a visible vertical seam that scrolls along with them.
I noticed that the barkeep runs out of food and never restocks. This became a problem for my particularly weak starting character. There was no way to acquire food, even thought I had plenty of gold.
I went to bed in my house, and it started raining while i was asleep and when i woke up, there was rain noise going on, but no rain was visible.
In the starting screen where you choose "new game" or "restore", the scrolling clouds in the backgrounds occasionally have a visible vertical seam that scrolls along with them.
- Kreador Freeaxe
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- Joined: April 26th, 2008, 3:44 pm
Re: Fixes and Requests for 1.05
The Inn restocks every 8th day, as does every shop, and I've never seen Jarvik without some food. If you can make it to Everdale, you'll get a wider selection (and more filling stuff).CamRaiD wrote:Just some balancing suggestions and a 2 bugs.....
I noticed that the barkeep runs out of food and never restocks. This became a problem for my particularly weak starting character. There was no way to acquire food, even thought I had plenty of gold.
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
Re: Fixes and Requests for 1.05
Yeah, he seems to always have some food, but I have sometimes been to Jarvik when he's had no Torches for sale.Kreador Freeaxe wrote:The Inn restocks every 8th day, as does every shop, and I've never seen Jarvik without some food.CamRaiD wrote:Just some balancing suggestions and a 2 bugs.....
I noticed that the barkeep runs out of food and never restocks. This became a problem for my particularly weak starting character. There was no way to acquire food, even thought I had plenty of gold.
So, I'd really like it if a permanent slot for Torches can be added to Jarvik, and a permanent slot for Empty Flasks could be added to Eleanise, in Eastwillow.
Something like this has happened to me while camping - did you happen to "wake yourself up" in the middle of the storm, and then go back to sleep again? Because I think this is what I did when that happened to me.CamRaiD wrote:I went to bed in my house, and it started raining while i was asleep and when i woke up, there was rain noise going on, but no rain was visible.
Can't say I've ever seen this - can you grab a screenshot of that next time it happens? (You may have to put the game in 'Windowed' mode to take the screenshot...)CamRaiD wrote:In the starting screen where you choose "new game" or "restore", the scrolling clouds in the backgrounds occasionally have a visible vertical seam that scrolls along with them.
- KillingMoon
- Officer [Gold Rank]
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Re: Fixes and Requests for 1.05
Which version are you playing? I believe it has been fixed in some patch?Rebelicious wrote:This actually happens anywhere, with any creature. Having harpies bleed in mid-air due to poison looks.. weird.
Same thing. I believe I've seen this in a list of fixes for a patch?CamRaiD wrote:I went to bed in my house, and it started raining while i was asleep and when i woke up, there was rain noise going on, but no rain was visible.
You can ask for a bed at an inn, then also you food and drink bars will completely fill up. Only thing is that Jarvik is not really taking costumers, so you'd need one of the other inns.CamRaiD wrote:I noticed that the barkeep runs out of food and never restocks. There was no way to acquire food, even thought I had plenty of gold.
Re: Fixes and Requests for 1.05
So you don't just collect torches from dungeons as-needed? I couldn't imagine paying money for a torch...IJBall wrote:So, I'd really like it if a permanent slot for Torches can be added to Jarvik
Re: Fixes and Requests for 1.05
But some of us need torches before we go into that first dungeon!xolotl wrote:So you don't just collect torches from dungeons as-needed? I couldn't imagine paying money for a torch...IJBall wrote:So, I'd really like it if a permanent slot for Torches can be added to Jarvik
And I like to play my guys such that they usually don't "steal" torches from the town (unless I'm playing Nefarious!).
That's why having Jarvik have a permanent slot for Torch selling would be so good - guys like me would have a guaranteed (above-board) source for torches, before we have to head out after Julian...
(Edit: An alternative would be what was done in Book I - make sure that either one of the chests in your house, or the barrel outside your house, had 2-5 torches in them at game's start - then it wouldn't matter if Jarvik stocked them or not...)
Yes, I believe it was listed as a "fix" for v1.02.xolotl wrote:Same thing. I believe I've seen this in a list of fixes for a patch?CamRaiD wrote:I went to bed in my house, and it started raining while i was asleep and when i woke up, there was rain noise going on, but no rain was visible.
But I can vouch for the fact that it happened to me, once or twice, with v1.03.
I don't think it's happened to me with v1.04 yet - I'll report back here if it does...
Re: Fixes and Requests for 1.05
Hm, I think I may have stumbled across a bug, would like to see if someone else can reproduce this for me.
When imbuing weapons, even with stackable throwing weapons, you can only do one at a time. The only Imbuing combination which actually changes the item name, though, is Damage (Auricflax and Ambergris). Because of this, you can then stack the non-imbued items into the imbued one (in which case all of the other ones automatically inherit the enhanced abilities), or the other way around (in which case your newly-imbued weapon loses its abilities).
Could someone else verify, and see if it's just something on my machine at the moment? I had been trying it out with my char editor since I don't have a "real" character with Alchemy at the moment, but the items I've been using should be direct copies of actual, real items.
When imbuing weapons, even with stackable throwing weapons, you can only do one at a time. The only Imbuing combination which actually changes the item name, though, is Damage (Auricflax and Ambergris). Because of this, you can then stack the non-imbued items into the imbued one (in which case all of the other ones automatically inherit the enhanced abilities), or the other way around (in which case your newly-imbued weapon loses its abilities).
Could someone else verify, and see if it's just something on my machine at the moment? I had been trying it out with my char editor since I don't have a "real" character with Alchemy at the moment, but the items I've been using should be direct copies of actual, real items.
Re: Fixes and Requests for 1.05
Confirmed, as you say seem to be based on the name - doesn't work for damage, but other modifications it works for. Tested on a bunch of throwing weapons.xolotl wrote:Hm, I think I may have stumbled across a bug, would like to see if someone else can reproduce this for me.
When imbuing weapons, even with stackable throwing weapons, you can only do one at a time. The only Imbuing combination which actually changes the item name, though, is Damage (Auricflax and Ambergris). Because of this, you can then stack the non-imbued items into the imbued one (in which case all of the other ones automatically inherit the enhanced abilities), or the other way around (in which case your newly-imbued weapon loses its abilities).
Could someone else verify, and see if it's just something on my machine at the moment? I had been trying it out with my char editor since I don't have a "real" character with Alchemy at the moment, but the items I've been using should be direct copies of actual, real items.
I might just have to use thrown weapons more often now, until this gets fixed anyway...
Re: Fixes and Requests for 1.05
Minor map tweak suggestion:
In the Fellpine Forest there is an old graveyard in NE of area. Given the lack of large clearings in the area it seems a natural place to camp. However, if you camp there, there's a good chance of enemies spawning behind the fence at the south side of the graveyard - and there is no way to get to that area. Monsters that spawn there are sitting ducks, and if any bags drop they cannot be reached.
I'd like to suggest a couple breaks in the fence to improve things.
In the Fellpine Forest there is an old graveyard in NE of area. Given the lack of large clearings in the area it seems a natural place to camp. However, if you camp there, there's a good chance of enemies spawning behind the fence at the south side of the graveyard - and there is no way to get to that area. Monsters that spawn there are sitting ducks, and if any bags drop they cannot be reached.
I'd like to suggest a couple breaks in the fence to improve things.
Re: Fixes and Requests for 1.05
By the same token, can something please be done with the little shack in the SE corner of Fellpine Forrest:Farwalker wrote:Minor map tweak suggestion:
In the Fellpine Forest there is an old graveyard in NE of area. Given the lack of large clearings in the area it seems a natural place to camp. However, if you camp there, there's a good chance of enemies spawning behind the fence at the south side of the graveyard - and there is no way to get to that area. Monsters that spawn there are sitting ducks, and if any bags drop they cannot be reached.
I'd like to suggest a couple breaks in the fence to improve things.
There's nothing clickable in that shack. Heck, there's not even a sconce for a torch!!
It'd be really cool if we could at least get something out of the shack - a torch, some food, etc. Otherwise - why is it even there?!
- Kreador Freeaxe
- Major General
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- Joined: April 26th, 2008, 3:44 pm
Re: Fixes and Requests for 1.05
The house has a well in the back, but that's the only use I can see for it.
Farwalker, have you tried a powder keg to blow out the fence to get to the bags?
Farwalker, have you tried a powder keg to blow out the fence to get to the bags?
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
Re: Fixes and Requests for 1.05
Nope, that might be interesting to try though - it came to mind but I didn't have one with me at the time. (And it would have just been rat meat.)Kreador Freeaxe wrote:The house has a well in the back, but that's the only use I can see for it.
Farwalker, have you tried a powder keg to blow out the fence to get to the bags?
- Dragonlady
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Re: Fixes and Requests for 1.05
I mentioned it to BW, I think during Beta testing, and thought it would be a good place to have a hunter who uses traps. He'd be a trainer for skullduggery. Apparently didn't get put in. Wish it had.IJBall wrote:By the same token, can something please be done with the little shack in the SE corner of Fellpine Forrest:Farwalker wrote:Minor map tweak suggestion:
In the Fellpine Forest there is an old graveyard in NE of area. Given the lack of large clearings in the area it seems a natural place to camp. However, if you camp there, there's a good chance of enemies spawning behind the fence at the south side of the graveyard - and there is no way to get to that area. Monsters that spawn there are sitting ducks, and if any bags drop they cannot be reached.
I'd like to suggest a couple breaks in the fence to improve things.
There's nothing clickable in that shack. Heck, there's not even a sconce for a torch!!
It'd be really cool if we could at least get something out of the shack - a torch, some food, etc. Otherwise - why is it even there?!
Sometimes the dragon wins...
Help save the earth. It's the only planet with CHOCOLATE!
Help save the earth. It's the only planet with CHOCOLATE!