michellembrodeur wrote:
Have a buy/sell box, you put in all the items you are selling and all the items you are buying. then pay or receive the difference.
See i have a item worth 5000gp and want to buy a item worth 3000 but I do not have the 300 and the smith does not have the 5000 to buy it.
This would solve the proble.
Yeah, that's a good idea, though it'd take some restructuring of the engine; I doubt this would ever make it into Book 2. (Perhaps Book 3, though...)
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Also the weapons degrad way way to fast. and bows should not degrad or degrad like really really slow.
And hitting a rat should not break you sword. come on.
Hey, rats are pretty close to the ground, you probably hit a rock or something, yeah? Personally I don't think that weapons degrade too quickly. I seem to think that higher skill levels in the weapons help offset degradation, which certainly helps eventually. I'm also pretty sure that Swords are the most fragile of the weapons, generally, so those will always be pretty tough earlier in the game. Personally I just wouldn't play a sword-carrying fighter without a point in Repair. If the degradation bothers you, of course, you can always just turn off that option when you start a new game.
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Also when sleeping in a bed yours or a inn and you have the repair skill why does it not repair your items.
Well, you wouldn't want to repair stuff when you're on
vacation, yeah? And repair work is dirty, wouldn't want to mess up your own bed, either. :)