Bug report: Alchemy with Thrown Weapons v 1.05.1
Posted: April 13th, 2011, 12:09 am
I'm not sure if this being looked into yet. But I figured I'd make sure someone reported it.
There seems to be a bug; that allows you to use the same set of reagents, to imbue the alchemy bonuses on multiple thrown weapons. Confirmed at Alchemy level 22 (with both +2 rings) & 23 (without the rings).
Make sure to start with enough alchemy reagents, to imbue at least 2 of what you want to imbue.
1) Open Alchemy
2) Select whatever weapon bonus you want (+ fire for example)
3) Right click a thrown weapon stack (though not thrown potions), and add the item to the mixing screen
4) Click 'Mix'
5) Move the imbued weapon into your inventory
6) Select the same alchemy option you selected in step 2
7) Right click the same thrown weapon stack, and add the item to the recipe
8) Do *NOT* click Mix
9) Instead; pick the item back up (click) from the mixing screen, and place the not-yet imbued thrown weapon on the stack of already imbued thrown weapons
10) Kapow! You now have 2 imbued thrown weapons, for the reagent cost of one
11) Rinse/repeat for as many of those particular specific thrown weapons you had in the original stack
12) When done, put the unused reagents back into your inventory
13) Sell the imbued weapons to weapon vendors for absurd amounts of gold (example: make a bunch of +3 Fire Damage stones, valued at 501 gold each).
14) When the vendors run out of gold; simply go sleep it off for a week (in game) while they refresh their gold supply (foraging helps pass the time, and gives you reagents to sell to the other vendors).
Note: Additional types/specs of thrown weapons require a new set of reagents.
Edit: Must learn to proof read before submitting...
There seems to be a bug; that allows you to use the same set of reagents, to imbue the alchemy bonuses on multiple thrown weapons. Confirmed at Alchemy level 22 (with both +2 rings) & 23 (without the rings).
Make sure to start with enough alchemy reagents, to imbue at least 2 of what you want to imbue.
1) Open Alchemy
2) Select whatever weapon bonus you want (+ fire for example)
3) Right click a thrown weapon stack (though not thrown potions), and add the item to the mixing screen
4) Click 'Mix'
5) Move the imbued weapon into your inventory
6) Select the same alchemy option you selected in step 2
7) Right click the same thrown weapon stack, and add the item to the recipe
8) Do *NOT* click Mix
9) Instead; pick the item back up (click) from the mixing screen, and place the not-yet imbued thrown weapon on the stack of already imbued thrown weapons
10) Kapow! You now have 2 imbued thrown weapons, for the reagent cost of one
11) Rinse/repeat for as many of those particular specific thrown weapons you had in the original stack
12) When done, put the unused reagents back into your inventory
13) Sell the imbued weapons to weapon vendors for absurd amounts of gold (example: make a bunch of +3 Fire Damage stones, valued at 501 gold each).
14) When the vendors run out of gold; simply go sleep it off for a week (in game) while they refresh their gold supply (foraging helps pass the time, and gives you reagents to sell to the other vendors).
Note: Additional types/specs of thrown weapons require a new set of reagents.
Edit: Must learn to proof read before submitting...