Login | Register


All times are UTC - 5 hours [ DST ]


It is currently Sat May 25, 2013 11:26 am




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: 2 possible bugs in 1.04 final?
PostPosted: Mon Jul 12, 2010 12:02 am 
Pledge

Joined: Sun Jul 11, 2010 11:28 pm
Posts: 4
Location: Houston, TX
To Basilisk Wrangler (+ anyone else who can verify):

I think I've found two bugs, one of them pretty heinous. I just downloaded the 1.04 final version this afternoon and have been mucking about with it, using a rogue-ish character I had created under 1.03b or thereabouts.

Thus, I don't know if these bugs are:
(a) A linux-only issue.
(b) An interaction issue caused because the character was created in an earlier game version.
(c) possible on any platform, on any game version.

Bug #1 is shown in the attached screenshot. Basically, I was faffing about near Hammerlorne, and then used QuickTravel to pop to BrokenBlade. As you can see, both graphically and in the narrative text, I magically translocated an entire weather system with me--snow in Fellpine Forest!

Bug #2 is a bit nastier, and unfortunately I don't have a screenshot, but I'll do my best to describe it. The root problem (I think) is that one of the Goliath Boreheads walked "off the map".

I was very near the western edge of Eastern Fellpine map quad, with 2 beetles after me--I'd hit them both with 1 or 2 arrows. I holed up between a couple of trees so I wouldn't get gored when stunned, and was just plinking away with some arrows. One beetle kept looping in front of me, in that little brain-dead AI jitter they do. The second one hung about for a few rounds, then wandered off West along the little path. I killed the beetle in front of me, and then went chasing after the 2nd one. I walked clear to the western edge of the map--no beetle!?!?

Next I backtracked to the northern edge of the Eastern Fellpine, and as I approached the northern black border, it wasn't a black border. It was hundreds of overlapping sprites of the missing Goliath, just standing there!

I could get an aggressive target with my bow on any of them (showed the arrow icon + HP bar of the beetle), but I wasn't allowed to shoot.

The game also wouldn't allow me to walk northward off the map.

At this point I used QuickTravel to Port Kudaad, wondering if the game was going to crash. It didn't, and I just kept playing.

BUT (here we go)... Now I cannot finish the Goliath Beetle quest. Ol' druid whats-his-face keeps claiming that "an acolyte saw one just this past hour.."

To be clear here, I have combed all parts of the Fellpine map, Broken Blade, etc. repeatedly. There is no beetle.

Any suggestions?

To BW-- I don't know if this will help, but here's a suggestion as a programmer. While the AI may not walk off the map edges under their "normal" aimless wander because of bounds-checks, the missing beetle was definitely in "aggro" mode. (But not wounded enough to be in "oh crap! runaway!" mode.) Is there a loophole in that "aggro" pathing logic?

Thanks for another AMAZING game BTW!


Attachments:
snowstorm.jpeg
snowstorm.jpeg [ 79.06 KiB | Viewed 865 times ]

_________________
-The Muffinator
"Ain't never met a muffin that could get the best of me.
Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: