Although I am too lazy to work out the mechanics behind the skills system and the implied, and most probably, implemented bonuses each attribute will give to a skill I find it odd that a character could learn every skill possible in the game, ( but that doesn't mean to say i don't like knowing every skill in the game)Lightzy wrote:
The most major is the trainer system.
I really hope they like my suggestions :>
Perhaps then some trainers could only teach a skill if an attribute assisting in that skill was at a certain level. If i am to learn how to use a bow in real life i need to have the strength to pull it , dexterity so as not to drop it and concentration so as to aim the bloody thing and hit my target. If i had low "attributes" in those perhaps it should then affect my ability to learn the bow past a certain level?