I read through the list and didn't see anything like this... not sure how much other people would love the idea.
How about having two or three options for how you want to generate your character?
Option 1 would be point buy, basically the exact same as in Books 1 and 2. You roll 1d8+6 (generating a random number between 7 and 14) for all 8 stats, and then get a bucketload of points to spend on increasing them. One starting skill is determined by your title, and then you can spend a bunch of skill points however you see fit.
Option 2, which I am most interested in, would be a more randomized way of determining your starting stats. For all 8 stats, you roll 2d12 (generating a random number between 2 and 24, with a bell curve that makes extremely high and low results unlikely) but you get no points to spend on your rolls-- you have to work with what you get. You choose your class and axiom normally, spending skill points as you see fit, but obviously some choices will be impractical based on your rolls.
Option 3 would be almost a completely new game-- everything about your character is randomly generated. You would just click some sort of 'MAKE MY CHARACTER' button, and then poof, you're in the game. You wouldn't know the first thing about your character until you looked at your char sheet for the first time. The game would roll 2d12 for all your stats, and then choose a random axiom, class and origin, and buy one rank each in a bunch of random skills (spending any leftover points on your class-granted skill).
As I said, I'm mostly interested in Option 2... but option 3 could be very interesting, especially as a challenge game type.
"Champion of the Random: Play as a randomly generated character. You are only allowed to spend skill points on the skills you started with at level 1"
Here's the math, if anyone is concerned about balance issues:
1d8+6 comes to an average roll of 10.5
10.5, multiplied by 8 stats, is 84
84, plus 15 or 20 bonus points, comes out to 99 or 104 total stat points
2d12 comes to an average roll of 13.0
13, multiplied by 8 stats, is 104
that said, with 2d12 there would be more incentive to just sit there rolling your stats over and over again all day until you got all 20's or above... which is my idea of a day well-spent.