Materials & Items Wish List

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TLOK
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Posts: 7
Joined: July 27th, 2010, 3:03 pm

Materials & Items Wish List

Post by TLOK »

OK Lets See ... hmm (this post is far from being complete)
*suggest what u wna add in game so i can add later


Materials Full List:

#1 Cloth: (its products doesnt need any skill to use - week against fire)
* Silk (??)
* Soft Cotton
* Hard Cotton
* Wool (anti cold)
* Hemp

#2 Light:
* Wood types (week against fire)
-- ??
* Leather types
-- Hide
-- Leather
-- Studded Leather (with Minerals)
-- Fur Leather (anti cold)
-- Reptile Leather
-- Dragon Leather (anti fire)
-- Mystic Leather (??)

#3 Heavy:
* Minerals
-- Copper
-- Nickel
-- Bronze (cost more)
-- Silver (cost more)
-- Gold (cost more)
-- Platinum (cost more - takes no effect from elements)
-- Iron
-- Steel
-- Tungsten
-- Titanium (takes no effect from elements)
-- Mithril (low weight)
-- Adamantium (takes no effect from elements)
-- Divine Ore (??)
* Stones (takes no effect from elements)
-- Limestone
-- Ceramic
-- Rock
-- Granite
-- Obsidian
-- Gemstones (??)
{Aquamarine - Emerald - Diamond - Opal - Pearl - Ruby - Sapphire}

Items to add/Modify:
(gona work on it later)

#1 Armor:

#2 Weapons:

#3 Acc:

#4 Misc:
Last edited by TLOK on November 20th, 2010, 7:06 am, edited 1 time in total.
Lightzy
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Joined: November 8th, 2010, 7:50 pm

Re: Materials & Items Wish List

Post by Lightzy »

I hope that the item and material list will be based solely around the setting of the game. That's how it works in all the real atmospheric and great rpgs.

For all you know it could be a jungle setting and then materials should be like giant beetle exoskeletons, special strong vines (of whatever name), obsidian...
Practically no metal really and definitely no metal armors because who in their right mind would wear plate armor and a use a two handed sword in a forest, much less a jungle.
You'd die from exhaustion and won't be able to even swing the weapon
TLOK
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Joined: July 27th, 2010, 3:03 pm

Re: Materials & Items Wish List

Post by TLOK »

Lightzy wrote:I hope that the item and material list will be based solely around the setting of the game. That's how it works in all the real atmospheric and great rpgs.
Lightzy wrote:Practically no metal really and definitely no metal armors because who in their right mind would wear plate armor and a use a two handed sword in a forest, much less a jungle.
You'd die from exhaustion and won't be able to even swing the weapon
I see ur point but for ex. if it was a mithril plate and sword there shouldnt be any problem
and still i was gona suggest later on how stuff & places should affect water and food consumption
* if the weight of items carried is exhausting it should consume more water and food
* also if the map is desert or volcanic it should consume more water
* if it was cold or a dungeon it consume more food
Lightzy wrote: For all you know it could be a jungle setting and then materials should be like giant beetle exoskeletons, special strong vines (of whatever name), obsidian...
-hemp is so close to vines
-obsidain is added
a note:
-at least give our hero a little pride to wear nice looking clothes
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